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* Make it running under Linux.Michal Krol2006-05-308-1481/+1559
* print 2D vs 3D in windowBrian Paul2006-05-191-2/+9
* also test 3D textures (press '2'/'3' to toggle)Brian Paul2006-05-191-8/+44
* Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.Brian Paul2006-05-192-1/+350
* call reshape() after init() to set initial projection/viewing transform (see ...Brian Paul2006-05-171-2/+8
* bug 6941: fixed initial rendering problems in glxgearsTilman Sauerbeck2006-05-161-0/+1
* GLSL regression test suite.Michal Krol2006-05-1612-0/+3168
* added a few extension #ifdef testsBrian Paul2006-05-151-1/+12
* usage() functionBrian Paul2006-05-151-2/+15
* Expanded output with -l option: vertex/fragment program and vertex/fragmentBrian Paul2006-05-131-24/+157
* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
* simple texture compression testBrian Paul2006-05-102-0/+274
* new test image - Delicate Arch, UtahBrian Paul2006-05-101-0/+0
* Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul2006-05-102-0/+248
* fptest1 requires GL_NV_fragment_programTilman Sauerbeck2006-04-281-0/+5
* Remove carriage returns.Michal Krol2006-04-251-106/+106
* fprintf() clean-up (bug 6730)Brian Paul2006-04-241-3/+1
* fix indentationBrian Paul2006-04-211-6/+4
* use vertex.attrib[3] instead of vertex.colorBrian Paul2006-04-212-4/+3
* s/NV/ARB/Brian Paul2006-04-211-5/+5
* another simple FBO testBrian Paul2006-04-141-0/+199
* test glReadPixels speed w/ various formats/types, PBOsBrian Paul2006-04-142-0/+287
* If the image file is RGB, convert to RGBA (fixes segfault).Brian Paul2006-04-131-28/+41
* Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul2006-04-131-5/+5
* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
* re-enable animationBrian Paul2006-04-061-1/+1
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
* added -f option for full-screeenBrian Paul2006-03-301-1/+8
* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
* lots of debug options, some code movement, etcBrian Paul2006-03-241-30/+92
* Added -l option for explicit locking around Xlib and GLX calls inBrian Paul2006-03-231-5/+64
* Added -p option to create a display connection per thread.Brian Paul2006-03-231-23/+88
* updated some printfs, added comment about sched_yieldBrian Paul2006-03-151-3/+7
* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
* Display the correct bug number in the information text.Ian Romanick2006-03-061-2/+2
* Don't try to bind to proxy texture target. This is defined by the spec to beIan Romanick2006-03-061-5/+3
* Build test for bugzilla #3050Ian Romanick2006-03-041-0/+1
* Test case for bugzilla #3050.Ian Romanick2006-03-041-0/+164
* test glBlitFramebufferEXT w/ -blit flagBrian Paul2006-03-021-2/+33
* More GLSL code:Michal Krol2006-02-212-37/+37
* More GLSL code.Michal Krol2006-02-183-23/+203