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* Improve this demo in a few ways.Brian2007-07-111-12/+22
| | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
* use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul2000-10-201-1/+1
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* Initial revisionjtg1999-08-191-0/+323