Commit message (Collapse) | Author | Age | Files | Lines | |
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* | progs/vpglsl: Assign glGetUniformLocationARB return value to GLint. | Vinson Lee | 2009-12-05 | 1 | -6/+6 |
| | | | | The return type of glGetUniformLocationARB is GLint, not GLuint. | ||||
* | progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS. | Vinson Lee | 2009-12-02 | 1 | -1/+1 |
| | | | | (cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2) | ||||
* | progs/vpglsl: add similar support for point rendering as progs/vp | Keith Whitwell | 2009-06-01 | 3 | -6/+64 |
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* | vpglsl: add missing SConscript | Keith Whitwell | 2009-03-23 | 1 | -0/+13 |
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* | vpglsl: add simple mov.glsl | Keith Whitwell | 2009-03-10 | 1 | -0/+5 |
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* | vpglsl: build with scons and glew | Keith Whitwell | 2009-03-09 | 2 | -23/+27 |
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* | mesa: fix build | Alan Hourihane | 2008-11-14 | 1 | -2/+1 |
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* | mesa: Update ignores a bit | Jakob Bornecrantz | 2008-09-19 | 1 | -0/+1 |
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* | add some glsl example testing different arrays of uniforms | Zack Rusin | 2008-06-12 | 5 | -0/+131 |
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* | Implement loops | Zack Rusin | 2007-10-25 | 1 | -0/+7 |
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* | Fix nested conditionals | Zack Rusin | 2007-10-25 | 3 | -1/+23 |
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* | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 2007-10-25 | 4 | -0/+333 |