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* Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.Eric Anholt2010-05-2118-653/+0
| | | | | | | The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
* vpglsl: add some simple tests with function callsZack Rusin2010-05-152-0/+87
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* scons: Build progs together with everything else.José Fonseca2010-01-011-9/+2
| | | | | | | | This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
* progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.Vinson Lee2009-12-051-6/+6
| | | | The return type of glGetUniformLocationARB is GLint, not GLuint.
* progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | | | (cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2)
* progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-013-6/+64
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* vpglsl: add missing SConscriptKeith Whitwell2009-03-231-0/+13
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* vpglsl: add simple mov.glslKeith Whitwell2009-03-101-0/+5
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* vpglsl: build with scons and glewKeith Whitwell2009-03-092-23/+27
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* mesa: fix buildAlan Hourihane2008-11-141-2/+1
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* mesa: Update ignores a bitJakob Bornecrantz2008-09-191-0/+1
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* add some glsl example testing different arrays of uniformsZack Rusin2008-06-125-0/+131
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* Implement loopsZack Rusin2007-10-251-0/+7
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* Fix nested conditionalsZack Rusin2007-10-253-1/+23
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333