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* scons: Build progs together with everything else.José Fonseca2010-01-011-9/+2
| | | | | | | | This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
* progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.Vinson Lee2009-12-051-6/+6
| | | | The return type of glGetUniformLocationARB is GLint, not GLuint.
* progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | | | (cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2)
* progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-013-6/+64
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* vpglsl: add missing SConscriptKeith Whitwell2009-03-231-0/+13
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* vpglsl: add simple mov.glslKeith Whitwell2009-03-101-0/+5
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* vpglsl: build with scons and glewKeith Whitwell2009-03-092-23/+27
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* mesa: fix buildAlan Hourihane2008-11-141-2/+1
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* mesa: Update ignores a bitJakob Bornecrantz2008-09-191-0/+1
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* add some glsl example testing different arrays of uniformsZack Rusin2008-06-125-0/+131
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* Implement loopsZack Rusin2007-10-251-0/+7
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* Fix nested conditionalsZack Rusin2007-10-253-1/+23
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333