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* progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.Vinson Lee2009-12-051-6/+6
| | | | The return type of glGetUniformLocationARB is GLint, not GLuint.
* progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-011-6/+52
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* vpglsl: build with scons and glewKeith Whitwell2009-03-091-22/+26
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* add some glsl example testing different arrays of uniformsZack Rusin2008-06-121-0/+48
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* Fix nested conditionalsZack Rusin2007-10-251-1/+1
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-251-0/+265