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* progs/util: added ValidateShaderProgram() to shaderutil.cBrian Paul2009-08-251-0/+3
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* progs/util: added GetShaderCompile/LinkTime() to get compilation/link timesBrian Paul2009-08-201-0/+6
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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-2/+2
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* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+1
| | | | And call new PrintUniforms() in demos.
* progs/util: added more shader utility functionsBrian Paul2009-08-121-1/+21
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* shader utility functionsBrian2008-04-091-0/+34