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path:
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/
progs
/
util
/
shaderutil.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.
Vinson Lee
2009-12-04
1
-0
/
+1
*
progs/util: Fix memory leak if fail to load/compile shader
Vinson Lee
2009-12-04
1
-0
/
+2
*
shaderutil: Fix detection of shaders
Ian Romanick
2009-11-23
1
-2
/
+6
*
progs/util: added ValidateShaderProgram() to shaderutil.c
Brian Paul
2009-08-25
1
-0
/
+20
*
progs/util: added GetShaderCompile/LinkTime() to get compilation/link times
Brian Paul
2009-08-20
1
-0
/
+33
*
progs/util: ignore pre-defined uniforms in SetUniformValues()
Brian Paul
2009-08-13
1
-1
/
+8
*
progs/glsl: change uniform_info::type field to use GLSL vector types
Brian Paul
2009-08-12
1
-92
/
+15
*
demos: rename InitUniforms() to SetUniformValues()
Brian Paul
2009-08-12
1
-1
/
+1
*
progs/util: added more shader utility functions
Brian Paul
2009-08-12
1
-18
/
+179
*
progs/util: remove extfuncs.h (we use GLEW instead)
mesa_7_5
Brian Paul
2009-07-17
1
-19
/
+17
*
progs/util: make sure function pointers are initialized
Keith Whitwell
2009-06-30
1
-1
/
+6
*
util: check for frag/vertShader=0 before attaching
Brian Paul
2008-12-17
1
-2
/
+7
*
print err msg if unable to open shader file
Brian Paul
2008-11-04
1
-0
/
+1
*
added test for ARB GLSL extensions
Corbin Simpson
2008-08-16
1
-6
/
+9
*
shader utility functions
Brian
2008-04-09
1
-0
/
+159