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* trivial: add test for integer vertex arraysKeith Whitwell2008-06-112-0/+118
* trivial: add trifan testsKeith Whitwell2008-06-106-0/+706
* trivial: add poly-flat-clip testsKeith Whitwell2008-06-103-4/+150
* trivial: add tristrip-flat to makefileKeith Whitwell2008-06-101-0/+1
* add new binaries to ignore to make 'git status' cleanerZack Rusin2008-05-201-0/+4
* mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul2008-05-161-1/+5
* trivial: simple edgeflag testKeith Whitwell2008-04-242-0/+142
* mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell2008-04-234-14/+284
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul2008-03-141-0/+4
* Added line smooth testBrian2008-02-252-0/+173
* Update git ignores.José Fonseca2008-02-251-0/+1
* gallium: new pgon-mode.c testBrian2008-02-142-0/+137
* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
* set window size to 256x256Brian2007-12-101-3/+4
* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
* more usage infoBrian2007-08-301-0/+2
* test flat shading w/ clippingBrian2007-08-302-0/+150
* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
* added pixelzoom cmd line optBrian2007-08-131-0/+5
* Draw white square in lower-left corner to test orientationBrian2007-08-131-0/+8
* glRead/DrawPixels testBrian2007-08-102-0/+89
* change triangle orientation, fix exit()Brian2007-08-101-6/+6
* increase texture size to 32x32root2007-08-081-1/+1
* added clear-scissor.cBrian2007-08-021-0/+1
* test glClear w/ scissorBrian2007-08-021-0/+118
* added code to test per-vertex colorsBrian2007-07-241-0/+5
* simple fragment shader testBrian2007-07-242-0/+213
* press 'f' to toggle front-face windingBrian2007-07-131-4/+10
* press 's' to toggle smoothingBrian2007-07-131-0/+15
* remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
* clean-up, commentsBrian2007-07-102-30/+18
* press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
* use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54
* use cursor keys to translate triangleBrian2007-07-101-12/+33
* better triangle Z coordsBrian2007-06-251-4/+4
* triangles w/ depth testBrian2007-06-202-0/+132
* don't request GLUT_ALPHABrian2007-06-191-1/+1
* change clear colorBrian2007-06-181-1/+1
* Add GLUT_ALPHA for softpipeKeith Whitwell2007-06-1446-46/+46
* Modifications to run with softpipe test harnessKeith Whitwell2007-05-241-5/+3
* New tests for the array functions which also provoke rebasing.Keith Whitwell2007-01-307-0/+786
* Additional display list testsKeith Whitwell2007-01-164-1/+460
* merge current trunk into vbo branchAlan Hourihane2006-11-022-0/+183
* A bunch of tiny tests that I've found helpful bringing up drivers fromKeith Whitwell2006-06-2254-0/+7585