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* mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul2008-05-161-1/+5
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* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
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* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
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* increase texture size to 32x32root2007-08-081-1/+1
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* A bunch of tiny tests that I've found helpful bringing up drivers fromKeith Whitwell2006-06-221-0/+169
scratch. These exercise single pieces of functionality and provide a gentler ramp than trying to use the mesa demos to bring up drivers with.