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* Committing in .Jouk Jansen2002-01-162-2/+71
| | | | | | | | | | | | -Compile support for tests on OpenVMS -Fixed missing header file -Fixed missing return value on function return Modified Files: Mesa/descrip.mms Mesa/tests/sharedtex.c Added Files: Mesa/tests/descrip.mms ----------------------------------------------------------------------
* get tests working on windows (Robert Bergkvist)Karl Schultz2002-01-164-3/+61
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* test multitexture and vertex arraysBrian Paul2002-01-041-0/+238
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* Add missing items from .cvsignore files, tests/MakefileGareth Hughes2001-12-281-1/+7
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* warp a quadmesh with a gravitational source via vertex programBrian Paul2001-12-151-0/+236
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* rotating, lit torus via vertex programBrian Paul2001-12-151-0/+174
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* vertex program test programBrian Paul2001-12-143-0/+441
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* minor updateBrian Paul2001-11-211-2/+4
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* test for glXGetProcAddress()Brian Paul2001-11-182-0/+1223
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* simple multi-window GLUT test progBrian Paul2001-08-211-0/+169
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* added multitexture supportBrian Paul2001-05-211-27/+76
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* Add new tests.Gareth Hughes2001-05-071-0/+2
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* b-key toggles between textures w/ and w/out borderBrian Paul2001-04-121-21/+75
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* test texture wrap modesBrian Paul2001-03-261-0/+181
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* test 16-bit/channel renderingBrian Paul2001-03-081-0/+291
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* GL_EXT_secondary_color testBrian Paul2001-03-051-0/+145
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* GL_EXT_fog_coord testBrian Paul2001-03-051-0/+99
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* minor tweaksBrian Paul2001-01-231-3/+9
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* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
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* Enable double-buffering, count not even multiple of three.Gareth Hughes2000-11-301-4/+44
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* added more programsBrian Paul2000-11-181-0/+3
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* test texture palettes with multitextureBrian Paul2000-11-181-0/+408
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* Mark Kilgard's reflection/shadow dino demoBrian Paul2000-11-181-0/+891
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* hacked demo to test multi-texture projective texturesBrian Paul2000-11-181-0/+1023
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* fixed mipmap setup bugBrian Paul2000-11-091-2/+2
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* Change transformation from ortho to perspective so we get the MGA eltGareth Hughes2000-11-031-5/+6
| | | | path by default.
* Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2000-11-012-17/+128
| | | | | | indexed vertex buffer implementations for instance. Cleaned up Makefile to make building and adding more tests easier.
* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
| | | | | Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
* textured line testBrian Paul2000-09-301-0/+196
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* initial check-inBrian Paul2000-09-012-0/+472
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* test handling of lots of texturesBrian Paul2000-08-021-0/+326