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* mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul2008-04-112-0/+224
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* mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul2008-04-102-0/+193
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* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
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* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
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* mesa: measure fill rate for drawing a large quad with basic shading/texture ↵Brian2008-04-012-0/+211
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* mesa: minor code re-orgBrian Paul2008-03-211-24/+39
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* better text labelsBrian Paul2008-03-191-9/+16
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* mesa: new mipmap generation, lod bias demoBrian Paul2008-03-172-0/+250
| | | | | Show each of the mipmap levels side-by-side. Press 's' to toggle quad scaling to see mipmap level at actual size.
* Added calibrate_rast.c programBrian2008-02-282-0/+396
| | | | | Measures rasterization of points/lines/tris and suggests fixes/biases when something doesn't meet spec.
* Remove files of unsupported build systems.José Fonseca2008-02-251-84/+0
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* Test calling glTexSubImage2D mid-way through a frame.Brian2008-02-202-0/+224
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* Added minmag.c testBrian2008-02-162-0/+199
| | | | | Test that different minification and magnification filters are chosen for the non-mipmapped texture case.
* Fix broken test.Brian2008-02-121-17/+40
| | | | | As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
* Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian2008-02-121-2/+2
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* tweak incr/decrements amounts for keyboard optionsBrian2008-02-121-6/+6
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Random state-change / primitive rendering. Good for hammering on a driver...Brian2007-06-212-0/+458
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* fix glReadPixels parameters to handle odd-width windows correctlyBrian2007-06-081-2/+3
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* disable shader program before glDrawPixelsBrian2007-06-081-6/+10
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* Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
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* merge of glsl-compiler-1 branchBrian2007-03-262-0/+307
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| * extra stuff for drawbuffers testBrian2007-03-121-0/+8
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| * added drawbuffers.cBrian2007-03-111-0/+1
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| * Test the GL_ARB_draw_buffers extension.Brian2007-03-111-0/+298
| | | | | | | | Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL).
* | destroy window on exitBrian2007-03-251-1/+3
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* destroy window during cleanupBrian2007-03-062-2/+7
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* fix clipping, display name, warningsBrian2007-03-011-10/+12
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* mipmap_limits: Fix display of current texture filtering mode.Michel Dänzer2006-12-141-1/+1
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* Make git ignore files only generated at build time.Michel Dänzer2006-12-061-0/+0
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* fix the gl version testRoland Scheidegger2006-11-221-4/+4
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* test OpenGL 2.0 stencil funcsBrian Paul2006-11-021-5/+83
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* npot version of redbook/mipmap.cKeith Whitwell2006-09-152-0/+185
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* make prog2 a legal program (texture reference fix)Brian Paul2006-08-301-1/+1
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* delete buffers, destroy window upon exitBrian Paul2006-08-251-1/+13
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* Add test for GL_EXT_gpu_program_parameters.Ian Romanick2006-08-152-0/+286
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* exercise min/max lodKeith Whitwell2006-06-211-2/+21
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* exercise position invarient vertex programKeith Whitwell2006-06-211-6/+1
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* removed incorrect const qualifierBrian Paul2006-06-132-2/+2
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-123-0/+384
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* fix extension_supported() function, added commentsBrian Paul2006-05-311-4/+18
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* print 2D vs 3D in windowBrian Paul2006-05-191-2/+9
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* also test 3D textures (press '2'/'3' to toggle)Brian Paul2006-05-191-8/+44
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* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
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* simple texture compression testBrian Paul2006-05-102-0/+274
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* Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul2006-05-102-0/+248
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* fptest1 requires GL_NV_fragment_programTilman Sauerbeck2006-04-281-0/+5
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* fix indentationBrian Paul2006-04-211-6/+4
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* use vertex.attrib[3] instead of vertex.colorBrian Paul2006-04-212-4/+3
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* s/NV/ARB/Brian Paul2006-04-211-5/+5
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* another simple FBO testBrian Paul2006-04-141-0/+199
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