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* test program for NV_vertex_program and evaluatorsBrian Paul2002-06-231-0/+228
* Joe Krahn's context sharing test programBrian Paul2002-06-161-0/+177
* test for GL_NV_texture_rectangleBrian Paul2002-06-151-0/+297
* test program for NV_vertex_program + vertex arraysBrian Paul2002-04-221-0/+277
* Committing in .Jouk Jansen2002-01-162-2/+71
* get tests working on windows (Robert Bergkvist)Karl Schultz2002-01-164-3/+61
* test multitexture and vertex arraysBrian Paul2002-01-041-0/+238
* Add missing items from .cvsignore files, tests/MakefileGareth Hughes2001-12-281-1/+7
* warp a quadmesh with a gravitational source via vertex programBrian Paul2001-12-151-0/+236
* rotating, lit torus via vertex programBrian Paul2001-12-151-0/+174
* vertex program test programBrian Paul2001-12-143-0/+441
* minor updateBrian Paul2001-11-211-2/+4
* test for glXGetProcAddress()Brian Paul2001-11-182-0/+1223
* simple multi-window GLUT test progBrian Paul2001-08-211-0/+169
* added multitexture supportBrian Paul2001-05-211-27/+76
* Add new tests.Gareth Hughes2001-05-071-0/+2
* b-key toggles between textures w/ and w/out borderBrian Paul2001-04-121-21/+75
* test texture wrap modesBrian Paul2001-03-261-0/+181
* test 16-bit/channel renderingBrian Paul2001-03-081-0/+291
* GL_EXT_secondary_color testBrian Paul2001-03-051-0/+145
* GL_EXT_fog_coord testBrian Paul2001-03-051-0/+99
* minor tweaksBrian Paul2001-01-231-3/+9
* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
* Enable double-buffering, count not even multiple of three.Gareth Hughes2000-11-301-4/+44
* added more programsBrian Paul2000-11-181-0/+3
* test texture palettes with multitextureBrian Paul2000-11-181-0/+408
* Mark Kilgard's reflection/shadow dino demoBrian Paul2000-11-181-0/+891
* hacked demo to test multi-texture projective texturesBrian Paul2000-11-181-0/+1023
* fixed mipmap setup bugBrian Paul2000-11-091-2/+2
* Change transformation from ortho to perspective so we get the MGA eltGareth Hughes2000-11-031-5/+6
* Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2000-11-012-17/+128
* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
* textured line testBrian Paul2000-09-301-0/+196
* initial check-inBrian Paul2000-09-012-0/+472
* test handling of lots of texturesBrian Paul2000-08-021-0/+326