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* Add new test "texfilt". This test is a cousin to texwrap. Instead ofIan Romanick2005-10-282-3/+402
| | | | | | | | testing various texture wrap modes, this test examines various texture filter modes, including anisotropic. Add CFLAGS to a couple places in Makefile so that 32-bit builds on 64-bit archs will work correctly.
* Add built programs to .cvsignore.Eric Anholt2005-10-261-0/+52
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* Add a fog mode (normal and fog_coord, leaner/exp/exp2 mode) testing program IEric Anholt2005-10-262-0/+200
| | | | wrote for sis, which has also exposed a few bugs elsewhere.
* Query/print GL_RED/GREEN/BLUE/ALPHA_BITSBrian Paul2005-10-081-0/+8
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* glBindTexture changes, new assertionsBrian Paul2005-10-041-2/+6
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* fix glIsRender/FramebufferEXT() assertionsBrian Paul2005-10-042-5/+5
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* Committing in .Jouk Jansen2005-09-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* silence warningBrian Paul2005-09-151-1/+2
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* new demo to test ATI_fragment_shader, not very creative but easy to know if ↵Roland Scheidegger2005-09-102-0/+478
| | | | the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200.
* make tiles a little smaller so they're all visibleBrian Paul2005-08-251-10/+11
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* Add simple regression test for bugzilla #3195.Ian Romanick2005-08-182-0/+282
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* test the standard stencil op modes too (Philipp Klaus Krause)Brian Paul2005-08-151-50/+141
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* Put back the glPopMatrix. This test was derived from blendminmax.c.Ian Romanick2005-07-071-0/+2
| | | | | When extra code was cut from blendminmax.c's Display function, the glPopMatrix call was also accidentally cut.
* Correct the comments in the file headers. Oops.Ian Romanick2005-07-071-6/+6
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* Add regression test for bug #3101.Ian Romanick2005-07-072-0/+127
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* added some glGetRenderbufferParameterivEXT calls, printfs, and assertionsBrian Paul2005-07-012-0/+21
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* Ignore files generated as part of the build process.Ian Romanick2005-06-241-0/+2
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* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-32/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
* Use the 1.3 names for FogCoord*Adam Jackson2005-05-201-2/+2
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-044-0/+448
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* If setting GL_PACK_INVERT_MESA results in a GL error, log it.Ian Romanick2005-03-141-0/+15
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* Simple test for GL_MESA_pack_invert.Ian Romanick2005-02-142-0/+187
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* Simple test for ARB_texture_env_crossbar functionality. It is difficultIan Romanick2005-02-092-0/+236
| | | | | to come up with good tests for this functionality that don't require either ATI_texture_env_combine3 or NV_texture_env_combine4.
* reenable some assertionsBrian Paul2005-01-241-2/+2
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* added texobjshare.cBrian Paul2005-01-191-0/+1
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* test program for texture sharing, deleting, etcBrian Paul2005-01-191-0/+219
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* glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵Daniel Borca2005-01-191-0/+14
| | | | | | have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
* Fix a couple of glitchesKeith Whitwell2004-12-101-5/+6
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* Demonstrate using a color matrix for yuv-to-rgb conversion at textureKeith Whitwell2004-12-081-0/+32
| | | | upload time.
* Prevent possible divide-by-zero error.Ian Romanick2004-12-011-4/+7
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* EXT_422_pixels testKeith Whitwell2004-11-301-0/+225
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* silence warningsBrian Paul2004-11-272-16/+18
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* Add EXT_stencil_wrap test that doesn't depend on stencil read-backIan Romanick2004-11-042-0/+258
| | | | functioning.
* unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap!Brian Paul2004-10-311-0/+2
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* remove debug codeBrian Paul2004-10-291-2/+2
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* Updated getprocaddress test to use gl_API.xml instead of old APIspec file.Brian Paul2004-10-292-69/+68
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* Add simple test program for Mesa bug #1028405.Ian Romanick2004-10-082-0/+98
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* moved to demos/ directoryBrian Paul2004-09-242-577/+0
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* removed hacked GL tokens, fixed a printfBrian Paul2004-09-231-9/+1
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* minor tweaksBrian Paul2004-08-101-1/+3
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* make sure Q has a good value before drawing a sampleBrian Paul2004-06-281-5/+5
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* new test which uses mixed texgen/non-texgen texture coordinates to exhibit ↵Roland Scheidegger2004-06-251-0/+640
| | | | potential bugs in hardware drivers
* Make the test check for core GL version 1.3 in addition to testing forIan Romanick2004-06-171-2/+22
| | | | | GL_ARB_texture_compression. Also make the test list the compression formats the driver "encourages" the app to use.
* Minor code simplification.Ian Romanick2004-05-261-12/+9
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* Test the overhead of just calling a GL function. The Python script isIan Romanick2004-05-262-0/+289
| | | | a helper to do multiple runs and compare the results.
* Test program to check that packed pixel formats work as expected withBrian Paul2004-05-122-0/+300
| | | | | glTexImage2D. All samples should appear identical. Press f/F to change the internal texture format.
* Added a 4th square to the output. Expanded the message written to theIan Romanick2004-05-111-6/+31
| | | | console.
* Added simple EXT_blend_minmax test.Ian Romanick2004-05-112-0/+210
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* Added simple NV_blend_square test.Ian Romanick2004-05-112-0/+154
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* Added menu options to test border modes and linear/nearest filtering.Brian Paul2004-05-061-7/+70
| | | | | Adjust texcoords so we always have to sample the border. Other misc changes.