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* minor tweaksBrian Paul2004-08-101-1/+3
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* make sure Q has a good value before drawing a sampleBrian Paul2004-06-281-5/+5
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* new test which uses mixed texgen/non-texgen texture coordinates to exhibit ↵Roland Scheidegger2004-06-251-0/+640
| | | | potential bugs in hardware drivers
* Make the test check for core GL version 1.3 in addition to testing forIan Romanick2004-06-171-2/+22
| | | | | GL_ARB_texture_compression. Also make the test list the compression formats the driver "encourages" the app to use.
* Minor code simplification.Ian Romanick2004-05-261-12/+9
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* Test the overhead of just calling a GL function. The Python script isIan Romanick2004-05-262-0/+289
| | | | a helper to do multiple runs and compare the results.
* Test program to check that packed pixel formats work as expected withBrian Paul2004-05-122-0/+300
| | | | | glTexImage2D. All samples should appear identical. Press f/F to change the internal texture format.
* Added a 4th square to the output. Expanded the message written to theIan Romanick2004-05-111-6/+31
| | | | console.
* Added simple EXT_blend_minmax test.Ian Romanick2004-05-112-0/+210
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* Added simple NV_blend_square test.Ian Romanick2004-05-112-0/+154
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* Added menu options to test border modes and linear/nearest filtering.Brian Paul2004-05-061-7/+70
| | | | | Adjust texcoords so we always have to sample the border. Other misc changes.
* texture compression: getting warmerDaniel Borca2004-05-041-0/+2
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* FXT1 preparationsDaniel Borca2004-04-291-0/+3
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* assorted fixesBrian Paul2004-04-234-4/+1
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* added floattex.c to test floating point texturesBrian Paul2004-04-222-0/+171
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* obsoleteBrian Paul2004-04-221-115/+0
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* removed non-existant arbfpwpos.c, added UTIL_FILES targetBrian Paul2004-04-201-2/+3
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* hack to use glTexCoord4f and Q variable to test projective texcoordsBrian Paul2004-04-181-4/+5
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* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+1
| | | | | | | | | and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first.
* added zreaddraw.cBrian Paul2004-04-081-1/+2
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* no depend fileBrian Paul2004-04-081-3/+0
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* minor fixesBrian Paul2004-03-261-4/+1
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* new MakefileBrian Paul2004-03-261-0/+113
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* added some code to test buffer deletionBrian Paul2004-03-221-0/+27
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* test of aux buffer renderingBrian Paul2004-03-211-0/+499
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* GL_EXT_pixel_buffer_object testBrian Paul2004-03-132-0/+290
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* remove incorrect negation in fog coord computationBrian Paul2004-02-161-1/+4
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* Use quads instead of lines to ensure this is testing stencil functionalityKeith Whitwell2004-02-041-5/+9
| | | | | rather than rasterization. A crutch to hw with wonky line rasterizers.
* added display list option (l key)Brian Paul2004-01-311-1/+15
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* add vparray.c, fix indentationBrian Paul2004-01-311-3/+4
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* enable program and arrays by default, minor clean-upsBrian Paul2004-01-311-8/+3
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* fix printf warningsAlan Hourihane2004-01-285-6/+6
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* Add glutInitWindowPosition callKeith Whitwell2004-01-281-1/+2
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* Add tests for ARB_fp trig instructions and also for 1D texturingKeith Whitwell2004-01-263-0/+297
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* added parsing exercises for ARL and relative offsets in ARB_vpKarl Rasche2003-12-091-12/+9
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* A quick little test to show disapeearing specular color between vertex and ↵Karl Rasche2003-12-082-1/+196
| | | | fragment program execution
* Committing in .Jouk Jansen2003-12-083-5/+17
| | | | | | | | | | | | | OpenVMS compile issues Modified Files: Mesa-newtree/progs/tests/cva.c Mesa-newtree/progs/tests/dinoshade.c Mesa-newtree/progs/tests/multipal.c Mesa-newtree/src/mesa/main/descrip.mms Mesa-newtree/src/mesa/tnl/descrip.mms Mesa-newtree/src/mesa/tnl/t_vtx_api.c ----------------------------------------------------------------------
* s/inverse/invtrans.. whoopsieKarl Rasche2003-12-021-4/+4
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* Moving NV_fragment_program tests to ARB_fragment_programKarl Rasche2003-11-243-1/+365
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* Porting NV_vertex_program demos to ARB_vertex_programKarl Rasche2003-11-231-0/+4
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* Porting NV_vertex_program tests to ARB_vertex_programKarl Rasche2003-11-234-0/+732
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* build fixes, rh9Keith Whitwell2003-11-235-6/+10
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* texture compression testbedDaniel Borca2003-11-201-0/+389
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* added more debug code and testsBrian Paul2003-10-211-5/+23
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* exercise more vertex buffer object functionsBrian Paul2003-10-141-7/+34
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* s/GL_READ_WRITE_ARB/GL_WRITE_ONLY_ARB/Brian Paul2003-09-171-3/+3
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* Exercise the GL_ELEMENT_ARRAY_BUFFER_ARB pathBrian Paul2003-09-171-1/+27
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* test GL_ARB_vertex_buffer_objectBrian Paul2003-09-172-0/+260
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* more debugger developmentBrian Paul2003-09-051-13/+124
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* include math.hBrian Paul2003-09-031-1/+1
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