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* progs/tests: Use rand() instead of random().José Fonseca2009-10-161-1/+1
| | | | Forgot these on previous commit.
* progs/tests: Use rand() instead of random().José Fonseca2009-10-161-1/+1
| | | | More portable. Same implementation on Linux.
* prog/tests: Fix MSVC build.Vinson Lee2009-10-161-1/+1
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* prog/tests: Fix MSVC build.Vinson Lee2009-10-141-14/+5
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* prog/tests: Fix MSVC build.Vinson Lee2009-10-121-1/+1
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* progs/perf: Fix MSVC build.Vinson Lee2009-10-101-1/+1
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* progs/tests: Add tests to Makefile.Vinson Lee2009-10-091-0/+7
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* progs/tests: Fix MSVC build.Vinson Lee2009-10-081-1/+0
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* Merge branch 'mesa_7_6_branch'Nicolai Hähnle2009-10-071-1/+1
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| * progs/test: Fix MSVC build.Vinson Lee2009-10-071-1/+1
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* | progs/tests: fix MSVC build.Vinson Lee2009-10-061-1/+1
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* | progs/tests: print usage info upon SPACE/uBrian Paul2009-09-281-15/+18
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* | progs/tests: re-indent mipmap_limits.cBrian Paul2009-09-281-105/+119
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* | progs/tests: exercise display lists and pixelstoreBrian Paul2009-09-141-13/+54
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* | progs/tests: added Z invert optionBrian Paul2009-09-081-0/+12
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* progs/tests: re-enable exit() callBrian Paul2009-09-031-1/+1
| | | | See bug 21267.
* tests/texcmp: glewInit in wrong placeDave Airlie2009-09-031-1/+1
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* progs/tests: disable depth test for second glDrawPixelsBrian Paul2009-08-311-1/+5
| | | | | We don't want to z-test that glDrawPixels. Also, set the raster color to red when drawing GL_DEPTH_COMPONENT image to aid in debugging.
* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-141-0/+18
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| * progs/tests: hack a PBO/dlist testBrian Paul2009-08-131-0/+18
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| * progs/tests: Use compressed texture in mipmap_comp_testsJakob Bornecrantz2009-07-141-1/+3
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| * progs/tests: Tests more views in mipmap_comp_testsJakob Bornecrantz2009-07-141-1/+4
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| * progs/tests: Add yet another mipmap testJakob Bornecrantz2009-07-144-0/+319
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* | progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-1/+1
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* | demos: call SetUniformValues()Brian Paul2009-08-121-1/+1
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* | tests: have getprocaddress return a return codeRobert Ellison2009-08-071-11/+26
| | | | | | | | | | | | These minor changes allow getprocaddress to return an error code in the case of test failure. This allows the program to be integrated into the piglit test suite.
* | mesa: improve getprocaddress testRobert Ellison2009-08-072-41/+3204
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Allow the getprocaddress test to test extensions not supported by Mesa. The original getprocaddress.py script only included OpenGL extension functions that were in Mesa dispatch tables. Now all known extension functions (as detailed in gl_API.xml) are included. As the test does not link against any extension function symbols (i.e. it uses glXGetProcAddress() for all extension functions), it still compiles and links against Mesa; but now the same binary can be used to test extensions not yet supported by Mesa. - Extend the list of tested extension functions. The last revision of this test exercised 16 extension functions; this revision adds support for 95 more.
* | tests: also test xoffset in texcompsub testRoland Scheidegger2009-08-051-3/+19
| | | | | | | | | | use glCompressedTexSubImage2DARB also with xoffset by splitting into 3 calls in total. Dunno if the top/bottom reversal is intentional but leave as is.
* | tests/getteximage: test more texture sizes, including npotBrian Paul2009-08-041-50/+86
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* | tests: glGetTexImage() testBrian Paul2009-07-302-2/+3
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* | demos: use glEnable/DisableClientState() for vertex arraysBrian Paul2009-07-083-8/+8
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* | progs/tests: Use compressed texture in mipmap_comp_testsJakob Bornecrantz2009-07-041-1/+3
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* | progs/tests: Tests more views in mipmap_comp_testsJakob Bornecrantz2009-07-041-1/+4
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* | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-07-035-0/+4269
|\| | | | | | | | | | | Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
| * progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz2009-06-305-0/+4269
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* | Merge branch 'arb_vertex_array_object'Brian Paul2009-06-261-25/+95
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| * | tests: update bufferobj.c to test GL_ARB_vertex_array_objectBrian Paul2009-06-221-25/+95
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* | | progs/tests: Add yet another mipmap testJakob Bornecrantz2009-06-144-0/+319
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* | Merge branch 'ext-provoking-vertex'Brian Paul2009-06-193-0/+631
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
| * | tests: prim.c demo, modified for GL_EXT_provoking_vertexBrian Paul2009-06-092-0/+560
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| * | tests: need tkmap.c for prim.cBrian Paul2009-06-091-0/+71
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* | | Merge branch 'mesa_7_5_branch'Brian Paul2009-06-161-2/+2
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: src/mesa/main/api_validate.c
| * | progs/tests: Use opaque colors.José Fonseca2009-06-151-2/+2
| | | | | | | | | | | | | | | Transparency is not relevant for this example, and leads to distraction due to different results in alpha visuals, when capturing images to disk.
* | | tests: added persp_hint.c testBrian Paul2009-06-123-0/+151
| | | | | | | | | | | | Test the effect of GL_PERSPECTIVE_CORRECTION_HINT on color interpolation.
* | | tests: added arbgpuprog, for compile-testing ARB vertex/fragment programsBrian Paul2009-06-122-0/+231
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* | | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-095-0/+312
|\| | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c
| * | progs/tests: Add some scissor testsJakob Bornecrantz2009-06-085-0/+312
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* | tests: check for GL_EXT/ARB_framebuffer_objectBrian Paul2009-06-091-1/+3
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* | tests: also test glGetTexImage with render to textureBrian Paul2009-06-091-11/+103
| | | | | | | | | | Also, adjust texture dims for the original test. And use GLEW.
* | tests: quick and dirty glGetTexImage() test programBrian Paul2009-06-092-1/+125
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