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* Add simple test program for Mesa bug #1028405.Ian Romanick2004-10-082-0/+98
* moved to demos/ directoryBrian Paul2004-09-242-577/+0
* removed hacked GL tokens, fixed a printfBrian Paul2004-09-231-9/+1
* minor tweaksBrian Paul2004-08-101-1/+3
* make sure Q has a good value before drawing a sampleBrian Paul2004-06-281-5/+5
* new test which uses mixed texgen/non-texgen texture coordinates to exhibit po...Roland Scheidegger2004-06-251-0/+640
* Make the test check for core GL version 1.3 in addition to testing forIan Romanick2004-06-171-2/+22
* Minor code simplification.Ian Romanick2004-05-261-12/+9
* Test the overhead of just calling a GL function. The Python script isIan Romanick2004-05-262-0/+289
* Test program to check that packed pixel formats work as expected withBrian Paul2004-05-122-0/+300
* Added a 4th square to the output. Expanded the message written to theIan Romanick2004-05-111-6/+31
* Added simple EXT_blend_minmax test.Ian Romanick2004-05-112-0/+210
* Added simple NV_blend_square test.Ian Romanick2004-05-112-0/+154
* Added menu options to test border modes and linear/nearest filtering.Brian Paul2004-05-061-7/+70
* texture compression: getting warmerDaniel Borca2004-05-041-0/+2
* FXT1 preparationsDaniel Borca2004-04-291-0/+3
* assorted fixesBrian Paul2004-04-234-4/+1
* added floattex.c to test floating point texturesBrian Paul2004-04-222-0/+171
* obsoleteBrian Paul2004-04-221-115/+0
* removed non-existant arbfpwpos.c, added UTIL_FILES targetBrian Paul2004-04-201-2/+3
* hack to use glTexCoord4f and Q variable to test projective texcoordsBrian Paul2004-04-181-4/+5
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+1
* added zreaddraw.cBrian Paul2004-04-081-1/+2
* no depend fileBrian Paul2004-04-081-3/+0
* minor fixesBrian Paul2004-03-261-4/+1
* new MakefileBrian Paul2004-03-261-0/+113
* added some code to test buffer deletionBrian Paul2004-03-221-0/+27
* test of aux buffer renderingBrian Paul2004-03-211-0/+499
* GL_EXT_pixel_buffer_object testBrian Paul2004-03-132-0/+290
* remove incorrect negation in fog coord computationBrian Paul2004-02-161-1/+4
* Use quads instead of lines to ensure this is testing stencil functionalityKeith Whitwell2004-02-041-5/+9
* added display list option (l key)Brian Paul2004-01-311-1/+15
* add vparray.c, fix indentationBrian Paul2004-01-311-3/+4
* enable program and arrays by default, minor clean-upsBrian Paul2004-01-311-8/+3
* fix printf warningsAlan Hourihane2004-01-285-6/+6
* Add glutInitWindowPosition callKeith Whitwell2004-01-281-1/+2
* Add tests for ARB_fp trig instructions and also for 1D texturingKeith Whitwell2004-01-263-0/+297
* added parsing exercises for ARL and relative offsets in ARB_vpKarl Rasche2003-12-091-12/+9
* A quick little test to show disapeearing specular color between vertex and fr...Karl Rasche2003-12-082-1/+196
* Committing in .Jouk Jansen2003-12-083-5/+17
* s/inverse/invtrans.. whoopsieKarl Rasche2003-12-021-4/+4
* Moving NV_fragment_program tests to ARB_fragment_programKarl Rasche2003-11-243-1/+365
* Porting NV_vertex_program demos to ARB_vertex_programKarl Rasche2003-11-231-0/+4
* Porting NV_vertex_program tests to ARB_vertex_programKarl Rasche2003-11-234-0/+732
* build fixes, rh9Keith Whitwell2003-11-235-6/+10
* texture compression testbedDaniel Borca2003-11-201-0/+389
* added more debug code and testsBrian Paul2003-10-211-5/+23
* exercise more vertex buffer object functionsBrian Paul2003-10-141-7/+34
* s/GL_READ_WRITE_ARB/GL_WRITE_ONLY_ARB/Brian Paul2003-09-171-3/+3
* Exercise the GL_ELEMENT_ARRAY_BUFFER_ARB pathBrian Paul2003-09-171-1/+27