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* fixed mipmap setup bugBrian Paul2000-11-091-2/+2
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* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
| | | | | Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
* test handling of lots of texturesBrian Paul2000-08-021-0/+326