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* tests/getteximage: test more texture sizes, including npotBrian Paul2009-08-041-50/+86
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* tests: glGetTexImage() testBrian Paul2009-07-301-2/+2
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* tests: check for GL_EXT/ARB_framebuffer_objectBrian Paul2009-06-091-1/+3
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* tests: also test glGetTexImage with render to textureBrian Paul2009-06-091-11/+103
| | | | | Also, adjust texture dims for the original test. And use GLEW.
* tests: quick and dirty glGetTexImage() test programBrian Paul2009-06-091-0/+123