| Commit message (Collapse) | Author | Age | Files | Lines |
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The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
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Disable GL_DEPTH_TEST before glDrawPixels.
Show color buffer 0 on left, color buffer 1 on right.
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Also get mingw cross-compilation of these tests working
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Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL).
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