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* demos: move glewInit() after glutCreateWindow()Brian Paul2009-04-171-1/+1
| | | | | Fixes segfault. See bug 21239. However, the demo doesn't render properly. Probably a bug in the GL_ATI_fragment_shader code.
* progs/tests: compile with SCons and glewKeith Whitwell2009-03-101-1/+2
| | | | Also get mingw cross-compilation of these tests working
* updated commentBrian Paul2006-01-301-6/+2
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* new demo to test ATI_fragment_shader, not very creative but easy to know if ↵Roland Scheidegger2005-09-101-0/+473
the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200.