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* progs/perf: Include local headers before installed headers.Vinson Lee2009-09-281-1/+1
| | | | Fixes compilation errors on platforms with older installed GL headers.
* progs/perf: glGenerateMipmap() testBrian Paul2009-09-243-0/+138
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* progs/perf: fix warnings in readpixels testKeith Whitwell2009-09-241-3/+3
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* progs/perf: fix typo in sconscriptKeith Whitwell2009-09-241-1/+1
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* progs/perf: accept GL3.x alsoKeith Whitwell2009-09-241-2/+3
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* progs/perf: added glReadPixels benchmarkBrian Paul2009-09-233-1/+172
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* progs/perf: also request a stencil bufferBrian Paul2009-09-231-1/+1
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* progs/perf: Actually bind the newly created vbo.Michal Krol2009-09-231-0/+1
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* progs/perf: set TexSubImage4=FALSEBrian Paul2009-09-231-2/+2
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* progs/perf: added glCopyTex[Sub]Image2D testBrian Paul2009-09-223-0/+216
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* progs/perf: test glGetTexImage() alsoBrian Paul2009-09-221-12/+36
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* progs/perf: add missing texture enable in fbobind.cBrian Paul2009-09-221-0/+2
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* progs/perf: added fbobind.c test to test FBO binding speedBrian Paul2009-09-223-0/+153
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* progs/perf: added PerfExtensionSupported() helperBrian Paul2009-09-222-0/+10
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* teximage: add more tests, image formatsKeith Whitwell2009-09-221-18/+99
| | | | | | Add a test which creates a new texture from scratch before uploading. Add more image formats. Don't run all tests on all image formats.
* progs/perf: add another VBO test for Create/Draw/Destroy patternBrian Paul2009-09-221-2/+37
| | | | Report both MB/sec and draw/sec.
* progs/perf: simplify the codeBrian Paul2009-09-221-44/+39
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* progs/perf: fix commentBrian Paul2009-09-221-1/+1
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* progs/perf: updated commentsBrian Paul2009-09-222-11/+3
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* progs/perf: make teximage results easier to read, more reproducibleKeith Whitwell2009-09-221-17/+27
| | | | | | | Always run the same tests on different drivers, give zero results where test image is too big for driver. Add a newline between groups of tests.
* progs/perf: reset row_length after subimage testKeith Whitwell2009-09-221-1/+3
| | | | Also test fewer sizes in teximage generally.
* progs/perf: clean up swapbuffers test a bitKeith Whitwell2009-09-221-5/+6
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* progs/perf: break up long runs of fullscreen quadsKeith Whitwell2009-09-221-1/+18
| | | | | Not all drivers cope gracefully with command-buffers with zillions of fullscreen quads.
* progs/perf: add first attempt at a swapbuffers rate testKeith Whitwell2009-09-229-14/+207
| | | | | | | | | This is pretty ugly as the original framework assumed you'd set a single window size at startup and keep it throughout, but for swapbuffers you want to test the rate at various window sizes. With luck a nicer solution can be found, but this at least lays out a marker.
* progs/perf: added fill-rate testBrian Paul2009-09-213-0/+233
| | | | | Many more fill modes could be tested, but this hits the basics including blending, texturing and shaders.
* progs/perf: added helpers for creating simple textures and shader programsBrian Paul2009-09-212-0/+109
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* progs/perf: offsetof() should be defined in stddef.h, include itBrian Paul2009-09-212-4/+4
| | | | If this breaks mingw, feel free to revert this.
* progs/perf: a few more vbo upload modesKeith Whitwell2009-09-211-24/+97
| | | | | | | | Some tests, eg small SubData are probably overwhelmed by the cost of performing the draw after each upload. Add a varient which does a lot of subdata uploads and then a single draw. Also try to avoid cache-artifacts in the upload timings.
* progs/perf: human-readable drawoverhead outputKeith Whitwell2009-09-211-6/+6
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* progs/perf: human-format vertexrate outputKeith Whitwell2009-09-211-7/+7
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* progs/perf: add human-readable float formatterKeith Whitwell2009-09-212-0/+20
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* progs/perf: convert some DOS line-endingsKeith Whitwell2009-09-174-756/+756
| | | | It seems like some of these files were committed with CRLF initially.
* progs/perf: add scons support, get working under mingwKeith Whitwell2009-09-178-24/+79
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* progs/perf: initial set of simple performance test programsBrian Paul2009-09-169-0/+1139
Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.