| Commit message (Collapse) | Author | Age | Files | Lines |
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The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
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Add a test which creates a new texture from scratch before uploading.
Add more image formats.
Don't run all tests on all image formats.
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Always run the same tests on different drivers, give zero results
where test image is too big for driver.
Add a newline between groups of tests.
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Also test fewer sizes in teximage generally.
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This is pretty ugly as the original framework assumed you'd set
a single window size at startup and keep it throughout, but for
swapbuffers you want to test the rate at various window sizes.
With luck a nicer solution can be found, but this at least lays out
a marker.
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If this breaks mingw, feel free to revert this.
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It seems like some of these files were committed with CRLF initially.
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Initial tests include:
drawoverhead - measure overhead of state changes w.r.t drawing commands
teximage - measure glTexImage2D() and glTexSubImage2D() speed
vbo - measure glBufferData() and glBufferSubData() speed
vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
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