| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Fixes compilation errors on platforms with older installed GL headers.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
This is pretty ugly as the original framework assumed you'd set
a single window size at startup and keep it throughout, but for
swapbuffers you want to test the rate at various window sizes.
With luck a nicer solution can be found, but this at least lays out
a marker.
|
|
|
|
|
| |
Many more fill modes could be tested, but this hits the basics including
blending, texturing and shaders.
|
|
Initial tests include:
drawoverhead - measure overhead of state changes w.r.t drawing commands
teximage - measure glTexImage2D() and glTexSubImage2D() speed
vbo - measure glBufferData() and glBufferSubData() speed
vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
|