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* added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul2008-11-242-0/+193
* progs: Add ignoresJakob Bornecrantz2008-11-241-0/+2
* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-111-22/+2
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| * undo accidental changes to multitex.frag shaderBrian Paul2008-11-101-22/+2
* | use APP_CC, not CC for skinning demoBrian Paul2008-11-051-2/+2
* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-059-11/+340
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| * added glsl/skinning.c test to test matrix blending/weightingBrian Paul2008-11-045-2/+340
| * remove old debug glFlush/Finish calls from demosBrian Paul2008-11-044-9/+0
* | mesa: don't continually redrawBrian Paul2008-10-281-1/+1
* | replace 1.0/sqrt() with inversesqrt()Brian Paul2008-10-101-1/+1
* | mesa: use the shaderutil.c helper functionsBrian Paul2008-10-072-84/+17
* | Progs: hook the glsl identity example into the makefile.Stephane Marchesin2008-10-071-0/+1
* | Progs: add a trivial glsl test, useful for gallium driver bringup/debug.Stephane Marchesin2008-10-071-0/+282
* | CELL: mark several transient files as .gitignoreRobert Ellison2008-09-181-0/+1
* | use APP_CC, remove redundant targetKeith Whitwell2008-09-121-37/+30
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-09-111-5/+4
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| * | define new APP_CC configuration variable for building apps/demos/testsBrian Paul2008-09-111-6/+6
* | | Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell2008-09-114-15/+25
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| * add edge detection to that exampleZack Rusin2008-07-211-0/+13
| * add new binaries to ignore to make 'git status' cleanerZack Rusin2008-05-201-0/+1
| * add a simple but nice example of convolution filters in glslZack Rusin2008-05-204-1/+475
| * mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul2008-05-161-1/+3
| * Ignore generated files.José Fonseca2007-10-251-0/+10
* | use ftransform()Brian Paul2008-08-201-1/+1
* | fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul2008-08-161-13/+28
* | remove .txt suffix from shader source filesBrian Paul2008-08-1620-14/+14
* | mesa: added glsl/convolutions test from gallium branchBrian Paul2008-08-164-0/+488
* | draw a tristrip ring instead of a single quadBrian Paul2008-08-151-14/+38
* | don't need to use LOD version of texture2D() funcsBrian Paul2008-08-151-2/+2
* | mesa: added new glsl/pointcoord.c testBrian Paul2008-08-132-0/+213
* | Update .gitignore for progs/glslDan Nicholson2008-06-121-0/+3
* | added readtex.h dependencyBrian2008-05-211-1/+1
* | new multi-texture GLSL testBrian Paul2008-05-204-0/+318
* | more make clean itemsBrian2008-04-091-0/+1
* | use InitUniforms()Brian2008-04-091-24/+1
* | Replace duplicated code with new shaderutil.c functionsBrian2008-04-0912-1075/+200
* | Ignore more demo programsDan Nicholson2008-03-101-1/+2
* | added two-side testBrian2007-12-181-2/+2
* | Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian2007-12-181-0/+348
* | added twoside demoBrian2007-12-181-1/+2
* | Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian2007-12-042-8/+6
* | added z/s keys to reset/step rotationBrian2007-11-161-2/+12
* | specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson2007-10-291-2/+4
* | Merge branch '965-glsl'Zou Nan hai2007-10-262-6/+8
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| * | Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-5/+1
| * | bumpmap sample is correct nowZou Nan hai2007-07-172-6/+5
| * | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-042-6/+320
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| * | support branch and loop in pixel shaderZou Nan hai2007-06-215-12/+19
* | | Ignore new programsDan Nicholson2007-10-251-0/+3
* | | replace 'brick' with correct program name in printfsBrian2007-10-104-10/+10