Commit message (Collapse) | Author | Age | Files | Lines | |
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* | demos: add test of vertex-only and fragment-only shader programs | Brian Paul | 2008-12-17 | 2 | -0/+200 |
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* | Fix silly type mismatch error in multinoise demo. | Gary Wong | 2008-12-13 | 1 | -4/+8 |
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* | Add "multinoise" demo, to test 1/2/3/4 dimensional noise. | Gary Wong | 2008-12-13 | 3 | -0/+279 |
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* | Ensure p.w is initialised in noise demo. | Gary Wong | 2008-12-13 | 1 | -0/+1 |
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* | demos: added simple vertex shader texture test. | Brian | 2008-12-03 | 2 | -1/+287 |
| | | | | Draw a quadmesh where Z coord is taken from a texture map. | ||||
* | added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader | Brian Paul | 2008-11-21 | 2 | -0/+193 |
| | | | | Fragment's red/greenb/blue is a function gl_FragCoord.xyz | ||||
* | undo accidental changes to multitex.frag shader | Brian Paul | 2008-11-10 | 1 | -22/+2 |
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* | added glsl/skinning.c test to test matrix blending/weighting | Brian Paul | 2008-11-04 | 5 | -2/+340 |
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* | remove old debug glFlush/Finish calls from demos | Brian Paul | 2008-11-04 | 4 | -9/+0 |
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* | use ftransform() | Brian Paul | 2008-08-20 | 1 | -1/+1 |
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* | fix convolutions test to consistanty use the ARB shader extension functions | Brian Paul | 2008-08-16 | 1 | -13/+28 |
| | | | | Was using a mix of the ARB functions and the OpenGL 2.0 shader functions. | ||||
* | remove .txt suffix from shader source files | Brian Paul | 2008-08-16 | 20 | -14/+14 |
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* | mesa: added glsl/convolutions test from gallium branch | Brian Paul | 2008-08-16 | 4 | -0/+488 |
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* | draw a tristrip ring instead of a single quad | Brian Paul | 2008-08-15 | 1 | -14/+38 |
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* | don't need to use LOD version of texture2D() funcs | Brian Paul | 2008-08-15 | 1 | -2/+2 |
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* | mesa: added new glsl/pointcoord.c test | Brian Paul | 2008-08-13 | 2 | -0/+213 |
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* | Update .gitignore for progs/glsl | Dan Nicholson | 2008-06-12 | 1 | -0/+3 |
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* | added readtex.h dependency | Brian | 2008-05-21 | 1 | -1/+1 |
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* | new multi-texture GLSL test | Brian Paul | 2008-05-20 | 4 | -0/+318 |
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* | more make clean items | Brian | 2008-04-09 | 1 | -0/+1 |
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* | use InitUniforms() | Brian | 2008-04-09 | 1 | -24/+1 |
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* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 12 | -1075/+200 |
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* | Ignore more demo programs | Dan Nicholson | 2008-03-10 | 1 | -1/+2 |
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* | added two-side test | Brian | 2007-12-18 | 1 | -2/+2 |
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* | Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features | Brian | 2007-12-18 | 1 | -0/+348 |
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* | added twoside demo | Brian | 2007-12-18 | 1 | -1/+2 |
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* | Undo changes made to the toyball shaders in commit ↵ | Brian | 2007-12-04 | 2 | -8/+6 |
| | | | | | | d19d0596daf004b56d80f78fa1a329b43c2ebf94 This demo produces the expected results again. | ||||
* | added z/s keys to reset/step rotation | Brian | 2007-11-16 | 1 | -2/+12 |
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* | specify app lib dependencies in Makefiles (patch 1/3) | Dan Nicholson | 2007-10-29 | 1 | -2/+4 |
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* | Merge branch '965-glsl' | Zou Nan hai | 2007-10-26 | 2 | -6/+8 |
|\ | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c | ||||
| * | Fix SOP in fragment shader, brick is ok now. | Zou Nan hai | 2007-07-17 | 1 | -5/+1 |
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| * | bumpmap sample is correct now | Zou Nan hai | 2007-07-17 | 2 | -6/+5 |
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| * | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | Zou Nan hai | 2007-07-04 | 2 | -6/+320 |
| |\ | | | | | | | | | | into 965-glsl | ||||
| * | | support branch and loop in pixel shader | Zou Nan hai | 2007-06-21 | 5 | -12/+19 |
| | | | | | | | | | | | | most of the sample working with some small modification | ||||
* | | | Ignore new programs | Dan Nicholson | 2007-10-25 | 1 | -0/+3 |
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* | | | replace 'brick' with correct program name in printfs | Brian | 2007-10-10 | 4 | -10/+10 |
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* | | | Ignore more generated files in progs/ | Dan Nicholson | 2007-10-10 | 1 | -0/+10 |
| | | | | | | | | | | | | | | | | | | | | | | | | Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted. | ||||
* | | | add support for LDFLAGS env var | Dan Nicholson | 2007-09-28 | 1 | -2/+2 |
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* | | | triangle rasterization with frag shader | Brian | 2007-08-01 | 1 | -0/+326 |
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* | | | added trirast program | Brian | 2007-08-01 | 1 | -1/+2 |
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* | | | misc comments, clean-ups | Brian | 2007-07-30 | 1 | -9/+13 |
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* | | | Added shader points and shader bitmap demos | Brian | 2007-07-29 | 3 | -0/+675 |
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* | | get rid of normal vector | Brian | 2007-05-02 | 1 | -2/+0 |
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* | | get rid of OSMESA stuff | Brian | 2007-05-02 | 1 | -6/+0 |
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* | | New test of the dFdx(), dFdy() functions. | Brian | 2007-05-02 | 2 | -0/+322 |
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* | add texture rotation | Brian | 2007-02-25 | 2 | -2/+29 |
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* | output texcoord in vertex program | Brian | 2007-02-25 | 1 | -0/+1 |
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* | shading language texture demo/test | Brian | 2007-02-03 | 5 | -0/+637 |
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* | added texdemo1 | Brian | 2007-02-03 | 1 | -1/+16 |
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* | added newline at end | Brian | 2007-02-02 | 1 | -1/+1 |
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