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progs
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glsl
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demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
Brian Paul
2009-02-02
2
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demos: added progs/glsl/samplers.c to test all available texture samplers
Brian Paul
2009-01-01
2
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+365
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demos: minor fixes to twoside.c glsl demo
Brian Paul
2008-12-30
1
-16
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+28
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demos: add test of vertex-only and fragment-only shader programs
Brian Paul
2008-12-17
2
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+200
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Fix silly type mismatch error in multinoise demo.
Gary Wong
2008-12-13
1
-4
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+8
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Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
Gary Wong
2008-12-13
3
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+279
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Ensure p.w is initialised in noise demo.
Gary Wong
2008-12-13
1
-0
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+1
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demos: added simple vertex shader texture test.
Brian
2008-12-03
2
-1
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+287
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added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
Brian Paul
2008-11-21
2
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+193
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undo accidental changes to multitex.frag shader
Brian Paul
2008-11-10
1
-22
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+2
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added glsl/skinning.c test to test matrix blending/weighting
Brian Paul
2008-11-04
5
-2
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+340
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remove old debug glFlush/Finish calls from demos
Brian Paul
2008-11-04
4
-9
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use ftransform()
Brian Paul
2008-08-20
1
-1
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+1
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fix convolutions test to consistanty use the ARB shader extension functions
Brian Paul
2008-08-16
1
-13
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+28
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remove .txt suffix from shader source files
Brian Paul
2008-08-16
20
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+14
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mesa: added glsl/convolutions test from gallium branch
Brian Paul
2008-08-16
4
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+488
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draw a tristrip ring instead of a single quad
Brian Paul
2008-08-15
1
-14
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+38
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don't need to use LOD version of texture2D() funcs
Brian Paul
2008-08-15
1
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+2
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mesa: added new glsl/pointcoord.c test
Brian Paul
2008-08-13
2
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+213
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Update .gitignore for progs/glsl
Dan Nicholson
2008-06-12
1
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+3
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added readtex.h dependency
Brian
2008-05-21
1
-1
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+1
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new multi-texture GLSL test
Brian Paul
2008-05-20
4
-0
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+318
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more make clean items
Brian
2008-04-09
1
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+1
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use InitUniforms()
Brian
2008-04-09
1
-24
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+1
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Replace duplicated code with new shaderutil.c functions
Brian
2008-04-09
12
-1075
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+200
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Ignore more demo programs
Dan Nicholson
2008-03-10
1
-1
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+2
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added two-side test
Brian
2007-12-18
1
-2
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+2
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Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
Brian
2007-12-18
1
-0
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+348
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added twoside demo
Brian
2007-12-18
1
-1
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+2
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Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...
Brian
2007-12-04
2
-8
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+6
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added z/s keys to reset/step rotation
Brian
2007-11-16
1
-2
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+12
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specify app lib dependencies in Makefiles (patch 1/3)
Dan Nicholson
2007-10-29
1
-2
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+4
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Merge branch '965-glsl'
Zou Nan hai
2007-10-26
2
-6
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+8
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Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
1
-5
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+1
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bumpmap sample is correct now
Zou Nan hai
2007-07-17
2
-6
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+5
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Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa into...
Zou Nan hai
2007-07-04
2
-6
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+320
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support branch and loop in pixel shader
Zou Nan hai
2007-06-21
5
-12
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+19
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Ignore new programs
Dan Nicholson
2007-10-25
1
-0
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+3
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replace 'brick' with correct program name in printfs
Brian
2007-10-10
4
-10
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+10
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Ignore more generated files in progs/
Dan Nicholson
2007-10-10
1
-0
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+10
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add support for LDFLAGS env var
Dan Nicholson
2007-09-28
1
-2
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+2
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triangle rasterization with frag shader
Brian
2007-08-01
1
-0
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+326
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added trirast program
Brian
2007-08-01
1
-1
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+2
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misc comments, clean-ups
Brian
2007-07-30
1
-9
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+13
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Added shader points and shader bitmap demos
Brian
2007-07-29
3
-0
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+675
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get rid of normal vector
Brian
2007-05-02
1
-2
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+0
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get rid of OSMESA stuff
Brian
2007-05-02
1
-6
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+0
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New test of the dFdx(), dFdy() functions.
Brian
2007-05-02
2
-0
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+322
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add texture rotation
Brian
2007-02-25
2
-2
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+29
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output texcoord in vertex program
Brian
2007-02-25
1
-0
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+1
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