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* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-081-0/+4
|\ | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_wm_emit.c
| * progs/glsl: Prevent possible string overflow.Vinson Lee2010-01-061-0/+4
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* | scons: Build progs together with everything else.José Fonseca2010-01-011-19/+1
| | | | | | | | | | | | | | | | This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
* | Merge branch 'mesa_7_7_branch'Brian Paul2009-12-312-12/+2
|\| | | | | | | | | | | | | | | Conflicts: configs/darwin src/gallium/auxiliary/util/u_clear.h src/gallium/state_trackers/xorg/xorg_exa_tgsi.c src/mesa/drivers/dri/i965/brw_draw_upload.c
| * progs/glsl: Provide a better fix for fgets warning.Vinson Lee2009-12-301-5/+2
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| * progs/glsl: Silence compiler warnings.Vinson Lee2009-12-292-10/+3
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* | Merge branch 'mesa_7_7_branch'Brian Paul2009-12-212-5/+3
|\| | | | | | | | | | | Conflicts: src/mesa/main/version.h src/mesa/state_tracker/st_atom_shader.c
| * Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul2009-12-212-5/+3
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: configure.ac progs/demos/morph3d.c progs/demos/textures.c progs/glsl/shtest.c progs/glsl/texaaline.c progs/tests/packedpixels.c progs/xdemos/corender.c src/mesa/main/version.h
| | * progs/glsl: Use C-style comments.Vinson Lee2009-12-182-3/+3
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| | * progs/glsl: Fix memory leak in deriv.c.Vinson Lee2009-12-031-0/+1
| | | | | | | | | | | | (cherry picked from commit 0e783c7d03128aade3ca50b28a56e254fef6b6ab)
| | * progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-12-031-1/+1
| | | | | | | | | | | | | | | | | | | | | tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint. (cherry picked from commit b8dcb79c53796f37234bd2b0f5e2845f817fc218)
| | * progs/glsl: Redraw upon keypress.Vinson Lee2009-12-031-1/+1
| | | | | | | | | | | | (cherry picked from commit 881f55236ad85f95745e70f8363726fa3c201f80)
| | * progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee2009-12-021-3/+3
| | | | | | | | | | | | (cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3)
| | * progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | | | | | | | | | | | (cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)
| | * demos/glsl: Add missing break statement to noise test.Vinson Lee2009-12-021-0/+1
| | | | | | | | | | | | (cherry picked from commit 7dfea5c0722e9da101805c15b9dd26352816bca9)
| | * progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee2009-12-021-5/+5
| | | | | | | | | | | | (cherry picked from commit d4dc2e30dada1be425e95ba270920db6eb210982)
| | * progs/glsl: Add missing break statement in multinoise.c.Vinson Lee2009-12-021-0/+1
| | | | | | | | | | | | (cherry picked from commit 43080e40aa0d34423e10f1d50aad15289b2b9aec)
| | * progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee2009-12-021-1/+1
| | | | | | | | | | | | (cherry picked from commit 04442841fb7e9138eb50ff692952ad7e8c3877d8)
| | * progs/glsl: Include local headers before installed headers during compilation.Vinson Lee2009-12-021-1/+1
| | | | | | | | | | | | | | | | | | Fixes compilation errors on platforms with insufficient older installed GL headers. (cherry picked from commit d17af7d1e19e637e29db47bd8f6e3e579760c530)
| | * progs/glsl: minor Makefile clean-upsBrian Paul2009-12-021-8/+7
| | | | | | | | | | | | (cherry picked from commit 4df2f7af5e9b2c00ead92fe0ae49ed8491aef1d0)
* | | progs/glsl: updates to deriv.c testBrian Paul2009-12-071-2/+13
| | | | | | | | | | | | | | | Pass window size into the shader so scaling the window doesn't effect the colors.
* | | progs/glsl: added texture mapping to bump demoBrian Paul2009-12-072-2/+100
|/ / | | | | | | Press 't' to toggle texture map.
* | progs/glsl: Redraw upon keypress.Vinson Lee2009-11-191-1/+1
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* | progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee2009-11-181-3/+3
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* | progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee2009-11-181-1/+1
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* | progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee2009-11-181-5/+5
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* | progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee2009-11-171-1/+1
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* | progs/glsl: use ShadersSupported()Brian Paul2009-11-172-10/+4
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* | progs/glsl: change //-style commentsBrian Paul2009-11-172-3/+5
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* | progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-11-171-1/+1
| | | | | | | | | | | | tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
* | progs/glsl: Fix memory leak in deriv.c.Vinson Lee2009-11-171-0/+1
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* | progs/glsl: Add missing break statement in multinoise.c.Vinson Lee2009-11-121-0/+1
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* | demos/glsl: Add missing break statement to noise test.Vinson Lee2009-11-111-0/+1
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* | Merge branch 'mesa_7_6_branch'Brian Paul2009-10-053-0/+9
|\| | | | | | | | | | | Conflicts: src/gallium/auxiliary/util/u_cpu_detect.c
| * Fix building of GLSL demos which use M_PIJon TURNEY2009-10-053-0/+9
| | | | | | | | | | | | Some <math.h> files do not define M_PI, in which case, provide our own definition Signed-off-by: Jon TURNEY <[email protected]>
* | progs/glsl: Include local headers before installed headers during compilation.Vinson Lee2009-09-211-1/+1
| | | | | | | | | | Fixes compilation errors on platforms with insufficient older installed GL headers.
* | progs/glsl: minor Makefile clean-upsBrian Paul2009-09-161-8/+7
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* progs/glsl: asst. changes in shtest.cBrian Paul2009-08-261-3/+16
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* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-262-4/+16
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| * progs/glsl: add special Makefile rule for samplers_arrayBrian Paul2009-08-261-1/+3
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| * progs/glsl: change samplers.c to better test sampler/texture indexingBrian Paul2009-08-261-4/+12
| | | | | | | | | | Now the left half is yellow and the right half is red, with the gradients going in opposite directions.
* | progs/glsl: handle window resizes in texaaline.cBrian Paul2009-08-261-8/+12
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* | progs/glsl: call ValidateShaderProgram()Brian Paul2009-08-251-0/+2
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* | progs/glsl: report compile/link times in shtest.cBrian Paul2009-08-201-0/+10
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* | progs/glsl: update multitex.shtest for new texture syntaxBrian Paul2009-08-201-2/+2
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* | progs/glsl: update shtest.c to handle 1D/3D/CUBE/RECT texturesBrian Paul2009-08-201-16/+70
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* | progs/glsl: tweaks to shtest.cBrian Paul2009-08-201-2/+3
| | | | | | | | | | | | 1. Larger sphere to match cube size 2. Allow -geometry option to override window size 3. Cube samplers
* | progs/glsl: more comments in shtest.cBrian Paul2009-08-201-0/+2
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* | demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-1718-18/+0
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* | mesa: Add 2 new demos to .gitignore.Pauli Nieminen2009-08-151-0/+1
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