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progs
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glsl
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Author
Age
Files
Lines
*
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
Brian Paul
2009-02-02
2
-24
/
+74
*
demos: added progs/glsl/samplers.c to test all available texture samplers
Brian Paul
2009-01-01
2
-0
/
+365
*
demos: minor fixes to twoside.c glsl demo
Brian Paul
2008-12-30
1
-16
/
+28
*
demos: add test of vertex-only and fragment-only shader programs
Brian Paul
2008-12-17
2
-0
/
+200
*
Fix silly type mismatch error in multinoise demo.
Gary Wong
2008-12-13
1
-4
/
+8
*
Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
Gary Wong
2008-12-13
3
-0
/
+279
*
Ensure p.w is initialised in noise demo.
Gary Wong
2008-12-13
1
-0
/
+1
*
demos: added simple vertex shader texture test.
Brian
2008-12-03
2
-1
/
+287
*
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
Brian Paul
2008-11-21
2
-0
/
+193
*
undo accidental changes to multitex.frag shader
Brian Paul
2008-11-10
1
-22
/
+2
*
added glsl/skinning.c test to test matrix blending/weighting
Brian Paul
2008-11-04
5
-2
/
+340
*
remove old debug glFlush/Finish calls from demos
Brian Paul
2008-11-04
4
-9
/
+0
*
use ftransform()
Brian Paul
2008-08-20
1
-1
/
+1
*
fix convolutions test to consistanty use the ARB shader extension functions
Brian Paul
2008-08-16
1
-13
/
+28
*
remove .txt suffix from shader source files
Brian Paul
2008-08-16
20
-14
/
+14
*
mesa: added glsl/convolutions test from gallium branch
Brian Paul
2008-08-16
4
-0
/
+488
*
draw a tristrip ring instead of a single quad
Brian Paul
2008-08-15
1
-14
/
+38
*
don't need to use LOD version of texture2D() funcs
Brian Paul
2008-08-15
1
-2
/
+2
*
mesa: added new glsl/pointcoord.c test
Brian Paul
2008-08-13
2
-0
/
+213
*
Update .gitignore for progs/glsl
Dan Nicholson
2008-06-12
1
-0
/
+3
*
added readtex.h dependency
Brian
2008-05-21
1
-1
/
+1
*
new multi-texture GLSL test
Brian Paul
2008-05-20
4
-0
/
+318
*
more make clean items
Brian
2008-04-09
1
-0
/
+1
*
use InitUniforms()
Brian
2008-04-09
1
-24
/
+1
*
Replace duplicated code with new shaderutil.c functions
Brian
2008-04-09
12
-1075
/
+200
*
Ignore more demo programs
Dan Nicholson
2008-03-10
1
-1
/
+2
*
added two-side test
Brian
2007-12-18
1
-2
/
+2
*
Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
Brian
2007-12-18
1
-0
/
+348
*
added twoside demo
Brian
2007-12-18
1
-1
/
+2
*
Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...
Brian
2007-12-04
2
-8
/
+6
*
added z/s keys to reset/step rotation
Brian
2007-11-16
1
-2
/
+12
*
specify app lib dependencies in Makefiles (patch 1/3)
Dan Nicholson
2007-10-29
1
-2
/
+4
*
Merge branch '965-glsl'
Zou Nan hai
2007-10-26
2
-6
/
+8
|
\
|
*
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
1
-5
/
+1
|
*
bumpmap sample is correct now
Zou Nan hai
2007-07-17
2
-6
/
+5
|
*
Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa into...
Zou Nan hai
2007-07-04
2
-6
/
+320
|
|
\
|
*
|
support branch and loop in pixel shader
Zou Nan hai
2007-06-21
5
-12
/
+19
*
|
|
Ignore new programs
Dan Nicholson
2007-10-25
1
-0
/
+3
*
|
|
replace 'brick' with correct program name in printfs
Brian
2007-10-10
4
-10
/
+10
*
|
|
Ignore more generated files in progs/
Dan Nicholson
2007-10-10
1
-0
/
+10
*
|
|
add support for LDFLAGS env var
Dan Nicholson
2007-09-28
1
-2
/
+2
*
|
|
triangle rasterization with frag shader
Brian
2007-08-01
1
-0
/
+326
*
|
|
added trirast program
Brian
2007-08-01
1
-1
/
+2
*
|
|
misc comments, clean-ups
Brian
2007-07-30
1
-9
/
+13
*
|
|
Added shader points and shader bitmap demos
Brian
2007-07-29
3
-0
/
+675
|
|
/
|
/
|
*
|
get rid of normal vector
Brian
2007-05-02
1
-2
/
+0
*
|
get rid of OSMESA stuff
Brian
2007-05-02
1
-6
/
+0
*
|
New test of the dFdx(), dFdy() functions.
Brian
2007-05-02
2
-0
/
+322
|
/
*
add texture rotation
Brian
2007-02-25
2
-2
/
+29
*
output texcoord in vertex program
Brian
2007-02-25
1
-0
/
+1
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