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* demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul2009-02-022-24/+74
* demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul2009-01-012-0/+365
* demos: minor fixes to twoside.c glsl demoBrian Paul2008-12-301-16/+28
* demos: add test of vertex-only and fragment-only shader programsBrian Paul2008-12-172-0/+200
* Fix silly type mismatch error in multinoise demo.Gary Wong2008-12-131-4/+8
* Add "multinoise" demo, to test 1/2/3/4 dimensional noise.Gary Wong2008-12-133-0/+279
* Ensure p.w is initialised in noise demo.Gary Wong2008-12-131-0/+1
* demos: added simple vertex shader texture test.Brian2008-12-032-1/+287
* added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul2008-11-212-0/+193
* undo accidental changes to multitex.frag shaderBrian Paul2008-11-101-22/+2
* added glsl/skinning.c test to test matrix blending/weightingBrian Paul2008-11-045-2/+340
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-044-9/+0
* use ftransform()Brian Paul2008-08-201-1/+1
* fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul2008-08-161-13/+28
* remove .txt suffix from shader source filesBrian Paul2008-08-1620-14/+14
* mesa: added glsl/convolutions test from gallium branchBrian Paul2008-08-164-0/+488
* draw a tristrip ring instead of a single quadBrian Paul2008-08-151-14/+38
* don't need to use LOD version of texture2D() funcsBrian Paul2008-08-151-2/+2
* mesa: added new glsl/pointcoord.c testBrian Paul2008-08-132-0/+213
* Update .gitignore for progs/glslDan Nicholson2008-06-121-0/+3
* added readtex.h dependencyBrian2008-05-211-1/+1
* new multi-texture GLSL testBrian Paul2008-05-204-0/+318
* more make clean itemsBrian2008-04-091-0/+1
* use InitUniforms()Brian2008-04-091-24/+1
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-0912-1075/+200
* Ignore more demo programsDan Nicholson2008-03-101-1/+2
* added two-side testBrian2007-12-181-2/+2
* Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian2007-12-181-0/+348
* added twoside demoBrian2007-12-181-1/+2
* Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian2007-12-042-8/+6
* added z/s keys to reset/step rotationBrian2007-11-161-2/+12
* specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson2007-10-291-2/+4
* Merge branch '965-glsl'Zou Nan hai2007-10-262-6/+8
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| * Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-5/+1
| * bumpmap sample is correct nowZou Nan hai2007-07-172-6/+5
| * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-042-6/+320
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| * | support branch and loop in pixel shaderZou Nan hai2007-06-215-12/+19
* | | Ignore new programsDan Nicholson2007-10-251-0/+3
* | | replace 'brick' with correct program name in printfsBrian2007-10-104-10/+10
* | | Ignore more generated files in progs/Dan Nicholson2007-10-101-0/+10
* | | add support for LDFLAGS env varDan Nicholson2007-09-281-2/+2
* | | triangle rasterization with frag shaderBrian2007-08-011-0/+326
* | | added trirast programBrian2007-08-011-1/+2
* | | misc comments, clean-upsBrian2007-07-301-9/+13
* | | Added shader points and shader bitmap demosBrian2007-07-293-0/+675
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* | get rid of normal vectorBrian2007-05-021-2/+0
* | get rid of OSMESA stuffBrian2007-05-021-6/+0
* | New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* add texture rotationBrian2007-02-252-2/+29
* output texcoord in vertex programBrian2007-02-251-0/+1