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* add edge detection to that exampleZack Rusin2008-07-211-0/+13
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* add new binaries to ignore to make 'git status' cleanerZack Rusin2008-05-201-0/+1
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* add a simple but nice example of convolution filters in glslZack Rusin2008-05-204-1/+475
| | | | shows basics of image processing with glsl
* mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul2008-05-161-1/+3
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* Ignore generated files.José Fonseca2007-10-251-0/+10
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* get rid of normal vectorBrian2007-05-021-2/+0
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* get rid of OSMESA stuffBrian2007-05-021-6/+0
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* New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* add texture rotationBrian2007-02-252-2/+29
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* output texcoord in vertex programBrian2007-02-251-0/+1
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* shading language texture demo/testBrian2007-02-035-0/+637
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* added texdemo1Brian2007-02-031-1/+16
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* added newline at endBrian2007-02-021-1/+1
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* simple noise testBrian2007-01-282-0/+297
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* remove debug codeBrian2007-01-181-4/+0
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* draw a box, press 'a' to animateBrian2007-01-161-4/+67
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* Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian2007-01-168-4/+854
| | | | Language (orange) book.
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
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* Added new directory of GL shading language demos: glslBrian2007-01-157-0/+845