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progs
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glsl
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mesa: use the shaderutil.c helper functions
Brian Paul
2008-10-07
2
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Progs: hook the glsl identity example into the makefile.
Stephane Marchesin
2008-10-07
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Progs: add a trivial glsl test, useful for gallium driver bringup/debug.
Stephane Marchesin
2008-10-07
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CELL: mark several transient files as .gitignore
Robert Ellison
2008-09-18
1
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use APP_CC, remove redundant target
Keith Whitwell
2008-09-12
1
-37
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+30
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
1
-5
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define new APP_CC configuration variable for building apps/demos/tests
Brian Paul
2008-09-11
1
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Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
4
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+25
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add edge detection to that example
Zack Rusin
2008-07-21
1
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+13
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add new binaries to ignore to make 'git status' cleaner
Zack Rusin
2008-05-20
1
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add a simple but nice example of convolution filters in glsl
Zack Rusin
2008-05-20
4
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mesa: call glutDestroyWindow() on exit to help find mem leaks
Brian Paul
2008-05-16
1
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Ignore generated files.
José Fonseca
2007-10-25
1
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+10
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demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
Brian Paul
2009-02-02
2
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demos: added progs/glsl/samplers.c to test all available texture samplers
Brian Paul
2009-01-01
2
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demos: minor fixes to twoside.c glsl demo
Brian Paul
2008-12-30
1
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demos: add test of vertex-only and fragment-only shader programs
Brian Paul
2008-12-17
2
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Fix silly type mismatch error in multinoise demo.
Gary Wong
2008-12-13
1
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Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
Gary Wong
2008-12-13
3
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+279
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Ensure p.w is initialised in noise demo.
Gary Wong
2008-12-13
1
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demos: added simple vertex shader texture test.
Brian
2008-12-03
2
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added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
Brian Paul
2008-11-21
2
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undo accidental changes to multitex.frag shader
Brian Paul
2008-11-10
1
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added glsl/skinning.c test to test matrix blending/weighting
Brian Paul
2008-11-04
5
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+340
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remove old debug glFlush/Finish calls from demos
Brian Paul
2008-11-04
4
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use ftransform()
Brian Paul
2008-08-20
1
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+1
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fix convolutions test to consistanty use the ARB shader extension functions
Brian Paul
2008-08-16
1
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+28
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remove .txt suffix from shader source files
Brian Paul
2008-08-16
20
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+14
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mesa: added glsl/convolutions test from gallium branch
Brian Paul
2008-08-16
4
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+488
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draw a tristrip ring instead of a single quad
Brian Paul
2008-08-15
1
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+38
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don't need to use LOD version of texture2D() funcs
Brian Paul
2008-08-15
1
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mesa: added new glsl/pointcoord.c test
Brian Paul
2008-08-13
2
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+213
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Update .gitignore for progs/glsl
Dan Nicholson
2008-06-12
1
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+3
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added readtex.h dependency
Brian
2008-05-21
1
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new multi-texture GLSL test
Brian Paul
2008-05-20
4
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+318
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more make clean items
Brian
2008-04-09
1
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+1
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use InitUniforms()
Brian
2008-04-09
1
-24
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+1
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Replace duplicated code with new shaderutil.c functions
Brian
2008-04-09
12
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+200
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Ignore more demo programs
Dan Nicholson
2008-03-10
1
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+2
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added two-side test
Brian
2007-12-18
1
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+2
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Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
Brian
2007-12-18
1
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+348
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added twoside demo
Brian
2007-12-18
1
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+2
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Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...
Brian
2007-12-04
2
-8
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+6
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added z/s keys to reset/step rotation
Brian
2007-11-16
1
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+12
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specify app lib dependencies in Makefiles (patch 1/3)
Dan Nicholson
2007-10-29
1
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+4
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Merge branch '965-glsl'
Zou Nan hai
2007-10-26
2
-6
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+8
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Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
1
-5
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+1
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bumpmap sample is correct now
Zou Nan hai
2007-07-17
2
-6
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+5
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Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa into...
Zou Nan hai
2007-07-04
2
-6
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+320
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support branch and loop in pixel shader
Zou Nan hai
2007-06-21
5
-12
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+19
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