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* added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul2008-11-212-0/+193
| | | | Fragment's red/greenb/blue is a function gl_FragCoord.xyz
* undo accidental changes to multitex.frag shaderBrian Paul2008-11-101-22/+2
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* added glsl/skinning.c test to test matrix blending/weightingBrian Paul2008-11-045-2/+340
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* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-044-9/+0
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* use ftransform()Brian Paul2008-08-201-1/+1
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* fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul2008-08-161-13/+28
| | | | Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
* remove .txt suffix from shader source filesBrian Paul2008-08-1620-14/+14
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* mesa: added glsl/convolutions test from gallium branchBrian Paul2008-08-164-0/+488
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* draw a tristrip ring instead of a single quadBrian Paul2008-08-151-14/+38
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* don't need to use LOD version of texture2D() funcsBrian Paul2008-08-151-2/+2
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* mesa: added new glsl/pointcoord.c testBrian Paul2008-08-132-0/+213
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* Update .gitignore for progs/glslDan Nicholson2008-06-121-0/+3
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* added readtex.h dependencyBrian2008-05-211-1/+1
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* new multi-texture GLSL testBrian Paul2008-05-204-0/+318
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* more make clean itemsBrian2008-04-091-0/+1
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* use InitUniforms()Brian2008-04-091-24/+1
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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-0912-1075/+200
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* Ignore more demo programsDan Nicholson2008-03-101-1/+2
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* added two-side testBrian2007-12-181-2/+2
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* Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian2007-12-181-0/+348
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* added twoside demoBrian2007-12-181-1/+2
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* Undo changes made to the toyball shaders in commit ↵Brian2007-12-042-8/+6
| | | | | | d19d0596daf004b56d80f78fa1a329b43c2ebf94 This demo produces the expected results again.
* added z/s keys to reset/step rotationBrian2007-11-161-2/+12
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* specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson2007-10-291-2/+4
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* Merge branch '965-glsl'Zou Nan hai2007-10-262-6/+8
|\ | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
| * Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-5/+1
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| * bumpmap sample is correct nowZou Nan hai2007-07-172-6/+5
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| * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵Zou Nan hai2007-07-042-6/+320
| |\ | | | | | | | | | into 965-glsl
| * | support branch and loop in pixel shaderZou Nan hai2007-06-215-12/+19
| | | | | | | | | | | | most of the sample working with some small modification
* | | Ignore new programsDan Nicholson2007-10-251-0/+3
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* | | replace 'brick' with correct program name in printfsBrian2007-10-104-10/+10
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* | | Ignore more generated files in progs/Dan Nicholson2007-10-101-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
* | | add support for LDFLAGS env varDan Nicholson2007-09-281-2/+2
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* | | triangle rasterization with frag shaderBrian2007-08-011-0/+326
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* | | added trirast programBrian2007-08-011-1/+2
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* | | misc comments, clean-upsBrian2007-07-301-9/+13
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* | | Added shader points and shader bitmap demosBrian2007-07-293-0/+675
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* | get rid of normal vectorBrian2007-05-021-2/+0
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* | get rid of OSMESA stuffBrian2007-05-021-6/+0
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* | New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* add texture rotationBrian2007-02-252-2/+29
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* output texcoord in vertex programBrian2007-02-251-0/+1
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* shading language texture demo/testBrian2007-02-035-0/+637
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* added texdemo1Brian2007-02-031-1/+16
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* added newline at endBrian2007-02-021-1/+1
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* simple noise testBrian2007-01-282-0/+297
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* remove debug codeBrian2007-01-181-4/+0
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* draw a box, press 'a' to animateBrian2007-01-161-4/+67
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* Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian2007-01-168-4/+854
| | | | Language (orange) book.
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
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