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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-0912-1075/+200
* Ignore more demo programsDan Nicholson2008-03-101-1/+2
* added two-side testBrian2007-12-181-2/+2
* Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian2007-12-181-0/+348
* added twoside demoBrian2007-12-181-1/+2
* Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian2007-12-042-8/+6
* added z/s keys to reset/step rotationBrian2007-11-161-2/+12
* specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson2007-10-291-2/+4
* Merge branch '965-glsl'Zou Nan hai2007-10-262-6/+8
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| * Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-5/+1
| * bumpmap sample is correct nowZou Nan hai2007-07-172-6/+5
| * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-042-6/+320
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| * | support branch and loop in pixel shaderZou Nan hai2007-06-215-12/+19
* | | Ignore new programsDan Nicholson2007-10-251-0/+3
* | | replace 'brick' with correct program name in printfsBrian2007-10-104-10/+10
* | | Ignore more generated files in progs/Dan Nicholson2007-10-101-0/+10
* | | add support for LDFLAGS env varDan Nicholson2007-09-281-2/+2
* | | triangle rasterization with frag shaderBrian2007-08-011-0/+326
* | | added trirast programBrian2007-08-011-1/+2
* | | misc comments, clean-upsBrian2007-07-301-9/+13
* | | Added shader points and shader bitmap demosBrian2007-07-293-0/+675
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* | get rid of normal vectorBrian2007-05-021-2/+0
* | get rid of OSMESA stuffBrian2007-05-021-6/+0
* | New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* add texture rotationBrian2007-02-252-2/+29
* output texcoord in vertex programBrian2007-02-251-0/+1
* shading language texture demo/testBrian2007-02-035-0/+637
* added texdemo1Brian2007-02-031-1/+16
* added newline at endBrian2007-02-021-1/+1
* simple noise testBrian2007-01-282-0/+297
* remove debug codeBrian2007-01-181-4/+0
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-168-4/+854
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-157-0/+845