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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-1/+1
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* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-9/+4
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
| | | | Get most of these working with scons.
* demos: added simple vertex shader texture test.Brian2008-12-031-0/+279
Draw a quadmesh where Z coord is taken from a texture map.