Commit message (Collapse) | Author | Age | Files | Lines | |
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* | progs/glsl: Fix trirast GLSL compilation errors on Mac OS. | Vinson Lee | 2009-11-18 | 1 | -3/+3 |
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* | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | 2009-08-17 | 1 | -1/+0 |
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* | progs/glsl: finish conversion to GLEW | Brian Paul | 2009-07-17 | 1 | -18/+13 |
| | | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | ||||
* | progs/glsl: compile with scons and glew | Keith Whitwell | 2009-06-29 | 1 | -0/+2 |
| | | | | Get most of these working with scons. | ||||
* | use ftransform() | Brian Paul | 2008-08-20 | 1 | -1/+1 |
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* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 1 | -82/+5 |
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* | added z/s keys to reset/step rotation | Brian | 2007-11-16 | 1 | -2/+12 |
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* | triangle rasterization with frag shader | Brian | 2007-08-01 | 1 | -0/+326 |