Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | progs/glsl: Fix trirast GLSL compilation errors on Mac OS. | Vinson Lee | 2009-12-02 | 1 | -3/+3 |
* | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | 2009-08-17 | 1 | -1/+0 |
* | progs/glsl: finish conversion to GLEW | Brian Paul | 2009-07-17 | 1 | -18/+13 |
* | progs/glsl: compile with scons and glew | Keith Whitwell | 2009-06-29 | 1 | -0/+2 |
* | use ftransform() | Brian Paul | 2008-08-20 | 1 | -1/+1 |
* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 1 | -82/+5 |
* | added z/s keys to reset/step rotation | Brian | 2007-11-16 | 1 | -2/+12 |
* | triangle rasterization with frag shader | Brian | 2007-08-01 | 1 | -0/+326 |