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* progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee2009-11-181-3/+3
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* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
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* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-18/+13
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
| | | | Get most of these working with scons.
* use ftransform()Brian Paul2008-08-201-1/+1
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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-82/+5
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* added z/s keys to reset/step rotationBrian2007-11-161-2/+12
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* triangle rasterization with frag shaderBrian2007-08-011-0/+326