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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-12/+12
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* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
| | | | And call new PrintUniforms() in demos.
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-9/+4
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
| | | | Get most of these working with scons.
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-041-2/+0
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* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-136/+23
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* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
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* add texture rotationBrian2007-02-251-1/+24
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* Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian2007-01-161-0/+316
Language (orange) book.