| Commit message (Expand) | Author | Age | Files | Lines |
* | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul | 2009-08-12 | 1 | -12/+12 |
* | demos: rename InitUniforms() to SetUniformValues() | Brian Paul | 2009-08-12 | 1 | -1/+2 |
* | progs/glsl: finish conversion to GLEW | Brian Paul | 2009-07-17 | 1 | -9/+4 |
* | progs/glsl: compile with scons and glew | Keith Whitwell | 2009-06-29 | 1 | -0/+2 |
* | remove old debug glFlush/Finish calls from demos | Brian Paul | 2008-11-04 | 1 | -2/+0 |
* | remove .txt suffix from shader source files | Brian Paul | 2008-08-16 | 1 | -2/+2 |
* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 1 | -136/+23 |
* | replace 'brick' with correct program name in printfs | Brian | 2007-10-10 | 1 | -3/+3 |
* | add texture rotation | Brian | 2007-02-25 | 1 | -1/+24 |
* | Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag... | Brian | 2007-01-16 | 1 | -0/+316 |