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* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-13/+8
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
* Ensure p.w is initialised in noise demo.Gary Wong2008-12-131-0/+1
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-91/+11
* replace 'brick' with correct program name in printfsBrian2007-10-101-1/+1
* output texcoord in vertex programBrian2007-02-251-0/+1
* simple noise testBrian2007-01-281-0/+296