Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | progs/glsl: Fix noise GLSL compilation error on Mac OS. | Vinson Lee | 2009-11-18 | 1 | -1/+1 |
* | demos/glsl: Add missing break statement to noise test. | Vinson Lee | 2009-11-11 | 1 | -0/+1 |
* | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | 2009-08-17 | 1 | -1/+0 |
* | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul | 2009-08-12 | 1 | -2/+2 |
* | demos: rename InitUniforms() to SetUniformValues() | Brian Paul | 2009-08-12 | 1 | -1/+2 |
* | progs/glsl: finish conversion to GLEW | Brian Paul | 2009-07-17 | 1 | -13/+8 |
* | progs/glsl: compile with scons and glew | Keith Whitwell | 2009-06-29 | 1 | -0/+2 |
* | Ensure p.w is initialised in noise demo. | Gary Wong | 2008-12-13 | 1 | -0/+1 |
* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 1 | -91/+11 |
* | replace 'brick' with correct program name in printfs | Brian | 2007-10-10 | 1 | -1/+1 |
* | output texcoord in vertex program | Brian | 2007-02-25 | 1 | -0/+1 |
* | simple noise test | Brian | 2007-01-28 | 1 | -0/+296 |