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* progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee2009-11-181-1/+1
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* demos/glsl: Add missing break statement to noise test.Vinson Lee2009-11-111-0/+1
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* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-2/+2
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* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
| | | | And call new PrintUniforms() in demos.
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-13/+8
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
| | | | Get most of these working with scons.
* Ensure p.w is initialised in noise demo.Gary Wong2008-12-131-0/+1
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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-91/+11
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* replace 'brick' with correct program name in printfsBrian2007-10-101-1/+1
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* output texcoord in vertex programBrian2007-02-251-0/+1
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* simple noise testBrian2007-01-281-0/+296