Commit message (Collapse) | Author | Age | Files | Lines | |
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* | progs/glsl: Fix noise GLSL compilation error on Mac OS. | Vinson Lee | 2009-11-18 | 1 | -1/+1 |
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* | demos/glsl: Add missing break statement to noise test. | Vinson Lee | 2009-11-11 | 1 | -0/+1 |
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* | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | 2009-08-17 | 1 | -1/+0 |
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* | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul | 2009-08-12 | 1 | -2/+2 |
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* | demos: rename InitUniforms() to SetUniformValues() | Brian Paul | 2009-08-12 | 1 | -1/+2 |
| | | | | And call new PrintUniforms() in demos. | ||||
* | progs/glsl: finish conversion to GLEW | Brian Paul | 2009-07-17 | 1 | -13/+8 |
| | | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | ||||
* | progs/glsl: compile with scons and glew | Keith Whitwell | 2009-06-29 | 1 | -0/+2 |
| | | | | Get most of these working with scons. | ||||
* | Ensure p.w is initialised in noise demo. | Gary Wong | 2008-12-13 | 1 | -0/+1 |
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* | Replace duplicated code with new shaderutil.c functions | Brian | 2008-04-09 | 1 | -91/+11 |
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* | replace 'brick' with correct program name in printfs | Brian | 2007-10-10 | 1 | -1/+1 |
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* | output texcoord in vertex program | Brian | 2007-02-25 | 1 | -0/+1 |
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* | simple noise test | Brian | 2007-01-28 | 1 | -0/+296 |