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path: root/progs/glsl/multitex.c
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* progs/glsl: use ShadersSupported()Brian Paul2009-11-171-5/+2
* progs/glsl: call ValidateShaderProgram()Brian Paul2009-08-251-0/+2
* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-2/+2
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
* demos: Fix the VBO usage in glsl/multitex.Eric Anholt2009-08-101-3/+3
* Merge branch 'mesa_7_5_branch'Brian Paul2009-07-171-31/+29
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| * progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-19/+16
* | demos: indentation fixBrian Paul2009-07-081-1/+1
* | demos: use glEnable/DisableClientState() for vertex arraysBrian Paul2009-07-081-1/+1
* | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-141-0/+2
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| * progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
| * demos: fix multitex.c VertCoord attribute mappingBrian Paul2009-05-221-1/+16
* | demos: extend glsl/multitex.c to use a vertex buffer objectBrian Paul2009-05-221-6/+87
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* demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul2009-02-021-21/+67
* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
* new multi-texture GLSL testBrian Paul2008-05-201-0/+285