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* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-4/+4
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-18/+13
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+2
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-041-2/+0
* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
* use InitUniforms()Brian2008-04-091-24/+1
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-103/+18
* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-151-0/+317