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* progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-11-171-1/+1
| | | | | | tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-5/+5
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* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
| | | | And call new PrintUniforms() in demos.
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-14/+10
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+1
| | | | Get most of these working with scons.
* demos: fix aspect ratio in Reshape()Brian Paul2009-04-091-1/+2
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* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-041-3/+0
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* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
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* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-122/+13
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* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
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* draw a box, press 'a' to animateBrian2007-01-161-4/+67
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* Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian2007-01-161-0/+348
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