summaryrefslogtreecommitdiffstats
path: root/progs/glsl/bump.c
Commit message (Collapse)AuthorAgeFilesLines
* Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.Eric Anholt2010-05-211-347/+0
| | | | | | | The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
* progs/glsl: Remove unused variable in bump.c.Vinson Lee2010-01-281-1/+0
|
* progs/glsl: added texture mapping to bump demoBrian Paul2009-12-071-2/+53
| | | | Press 't' to toggle texture map.
* progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee2009-11-171-1/+1
| | | | | | tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
* demos/glsl: remove glutInitWindowPosition() callsBrian Paul2009-08-171-1/+0
|
* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-5/+5
|
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
| | | | And call new PrintUniforms() in demos.
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-14/+10
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+1
| | | | Get most of these working with scons.
* demos: fix aspect ratio in Reshape()Brian Paul2009-04-091-1/+2
|
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-041-3/+0
|
* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
|
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-122/+13
|
* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
|
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
|
* Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian2007-01-161-0/+348
Language (orange) book.