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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-121-5/+5
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-121-1/+2
* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-14/+10
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-0/+1
* demos: fix aspect ratio in Reshape()Brian Paul2009-04-091-1/+2
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-041-3/+0
* remove .txt suffix from shader source filesBrian Paul2008-08-161-2/+2
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-122/+13
* replace 'brick' with correct program name in printfsBrian2007-10-101-3/+3
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-161-0/+348