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* progs/glsl: finish conversion to GLEWBrian Paul2009-07-171-10/+6
| | | | | This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
* progs/glsl: compile with scons and glewKeith Whitwell2009-06-291-1/+2
| | | | Get most of these working with scons.
* demos: new glsl/array.c demoBrian Paul2009-04-171-0/+261
Test variable indexing into a uniform array in a vertex shader.