| Commit message (Collapse) | Author | Age | Files | Lines |
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Move
progs/es1/xegl -> progs/egl/opengles1,
progs/es1/screen -> progs/egl/opengles1/screen,
progs/es2/xegl -> progs/egl/opengles2.
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Add xegl/bindtex to .gitignore.
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It is ported from progs/egl/xeglbindtex.c. With the OpenGL ES port, the
OpenGL version is removed.
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Correctly set EGL_RENDERABLE_TYPE and EGL_CONTEXT_CLIENT_VERSION for
OpenGL ES 2.0. Because es2_info is copied from es1_info, the fix for it
actually goes to es1_info.
Signed-off-by: Chia-I Wu <[email protected]>
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Unlike FBO, eglBindTexImage is supposed to be called after rendering.
Signed-off-by: Chia-I Wu <[email protected]>
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The tests can be toggled by `t'. It will print current texture format
and the size of the image.
Signed-off-by: Chia-I Wu <[email protected]>
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This demo requires EGL_MESA_screen_surface to run.
Signed-off-by: Chia-I Wu <[email protected]>
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This demo requires EGL_MESA_screen_surface to run.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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The demo programs are written by Brian Paul, and cherry-picked from
opengl-es branch. Several minor issues such as a linking problem are
fixed.
Signed-off-by: Chia-I Wu <[email protected]>
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