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* call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* use larger point/sprite sizeBrian2007-06-281-11/+11
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* Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
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* Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
* Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
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* Windows updatesBrian2007-04-261-5/+18
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* move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
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* use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
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* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
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* destroy window upon exitBrian2007-04-212-4/+6
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* lots of changes, fixes, clean-upsBrian2007-04-161-179/+185
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* restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
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* fix some dependencies, remove some CFLAGSBrian2007-04-081-5/+10
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* disable MakeTexture()Brian2007-03-271-2/+8
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* disable assertionBrian2007-03-211-1/+1
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* Merge branch 'origin' into glsl-compiler-1Brian2007-03-091-1/+1
|\ | | | | | | | | | | Conflicts: src/mesa/main/context.c
| * s/ARB/MESA/ in extension check (bug 10126)Brian2007-02-281-1/+1
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* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-4/+4
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
| * Fix bug#9673Xiang, Haihao2007-01-171-4/+4
| | | | | | | | | | Cast from pointer to unsinged long and cast to pointer from unsinged long
* | Use gl_LightSource[0].position intead of a light position uniform.Brian2007-02-211-13/+24
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* | minor fprintf() changeBrian2007-01-171-1/+1
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* | add texturing, other optionsBrian2007-01-171-6/+152
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* | Use extfuncs.h helper. Added command line options for loadingBrian2006-12-152-42/+173
|/ | | | vertex/fragment shaders from files.
* Make git ignore files only generated at build time.Michel Dänzer2006-12-061-0/+0
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* added fsligghtBrian Paul2006-11-031-0/+1
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* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
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* merge the (rest of) texmem branchKeith Whitwell2006-11-013-27/+429
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* Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
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* allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul2006-09-231-15/+16
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* move initialization code aroudn so glPointParameter isn't called before ↵Roland Scheidegger2006-08-281-3/+3
| | | | checking the extension is present
* check for GL_ARB_point_parametersBrian Paul2006-08-281-0/+5
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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
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* casts and assertionsBrian Paul2006-08-011-4/+9
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* code to draw engine blockBrian Paul2006-08-011-11/+205
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* Optimize shaders.Michal Krol2006-07-291-15/+30
| | | | Use frame counter.
* LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-131-4/+4
| | | | | Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck.
* call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
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* New animated engine demo.Brian Paul2006-07-042-0/+1107
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* remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
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* use trackball code for mouse rotationBrian Paul2006-06-262-49/+44
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* Fix command line parsing.Michel Dänzer2006-06-131-7/+7
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-0/+324
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Remove carriage returns.Michal Krol2006-04-251-106/+106
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* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
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* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
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* re-enable animationBrian Paul2006-04-061-1/+1
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* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
| | | | | Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
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* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
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* added -f option for full-screeenBrian Paul2006-03-301-1/+8
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